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	<dc:title xml:lang="id-ID">Perancangan kursi sustainable yang berbasis budaya Nusantara  di Pelabuhan Surabaya North Quay</dc:title>
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	<dc:description xml:lang="id-ID">The design of this chair originated from the problems that exist in the waiting room of the Surabaya North Quay port where there are still many interior product designs for standard public spaces, so that it seems boring and uncomfortable to use for a long time, therefore an innovation has emerged to create. comfortable chairs used for a long time with the concept of lesehan culture which is a sitting culture that was passed down by our ancestors and we should maintain this distinctive feature of Indonesian sitting culture in the midst of an increasingly modern era. The design is designed so that the user can sit cross-legged and stretch out comfortably, therefore the seat is made wide with a reference to sitting cross-legged and long as a reference for sitting side-by-side so that the user can determine the sitting position that is most comfortable because it is different from western sitting culture which prioritizes ergonomics. Indonesians feel more comfortable when given the freedom to achieve the relaxation they desire. The main principle of sustainability that the writer wants to apply here by utilizing used material which is wasted into a pile of garbage can be a valuable product.</dc:description>
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	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 5, No 1 (2022); 1-10</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 5, No 1 (2022); 1-10</dc:source>
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	<dc:title xml:lang="id-ID">Perancangan produk pet furniture untuk home office dengan pendekatan sustainable design</dc:title>
	<dc:creator>Saputri, Hayu Puspasari</dc:creator>
	<dc:creator>Kusumarini, Yusita</dc:creator>
	<dc:creator>Kayogi, David Tan</dc:creator>
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	<dc:description xml:lang="id-ID">Human beings are the social species that relies on social interaction to survive and thrive. The COVID-19 pandemic hinders this process and made the basic human social needs was put on halt. When these needs cannot be met, humans will use alternative social inputs sources, one of which is through the adoptions of pets. The COVID-19 pandemic is the biggest factor in pet adoption in 2020 (Morgan L, et al. 155). The increase of pet adoption was caused by the increasing feeling of loneliness due to governments restrictions on social activities. The COVID-19 also causes the rise of remote working activities around the world. Interior Design prioritizes human relationships in a space which is an important factor in making a design that could provide a deeper connection for the users. In a workspace, productivity was supported by comfort, especially when working from home. The designing process uses Design Thinking method to produce the appropriate design for the users. The need for integrated pet furniture and human furniture deepens each year, thus the demand for integrated design was prevalent. To create comfortable working situation for pets and human the research was conducted to produce the furniture that could fulfil the need. The results of this study are to produce four different furniture product set that would benefits the user and their respective pets.</dc:description>
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	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 8, No 1 (2025); 45-52</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 8, No 1 (2025); 45-52</dc:source>
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	<dc:creator>Nurhidayat, Martiyadi</dc:creator>
	<dc:creator>Khalisha, Alma Femira</dc:creator>
	<dc:creator>Syarif, Edwin Buyung</dc:creator>
	<dc:subject xml:lang="id-ID">sepatu Mary Jane, estetika coquette, postmodern, Morphological Forced Connection (MFC), desain fashion</dc:subject>
	<dc:description xml:lang="id-ID">As postmodern aesthetics develop in the digital world, the coquette trend is becoming increasingly popular, especially among Gen-Z. One fashion product that can be associated with this aesthetic is the Mary Jane model shoe, which has long been known for its classic and feminine design. This study uses the Morphological Forced Connection (MFC) method to explore various design alternatives that adapt the coquette aesthetic elements of Mary Jane shoes. Data were obtained through literature studies, market observations, and questionnaires involving women aged 18–26 years to understand user preferences. The results of the exploration using the MFC method produced 243 design combinations, which were then narrowed down to three main alternatives. The final design chosen based on aesthetic analysis and user preferences, resulted in &quot;Marie Janes&quot; shoes with a combination of velvet material, mixed straps, and soft colors that reflect the coquette aesthetic. Validation of the final design was carried out through questionnaires given to industry experts and users, showing a high level of conformity to the coquette aesthetic concept. This design also combines visual elements of the Rococo era, such as ribbon details, lace, and floral motifs, which strengthen the product identity. By applying the MFC method, the redesign of Mary Jane shoes successfully adapts the coquette aesthetic effectively. The resulting product offers strong aesthetic and commercial value, making it a relevant innovation for the contemporary fashion market.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2025-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/13643</dc:identifier>
	<dc:identifier>10.24821/productum.v8i1.13643</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 8, No 1 (2025); 103-112</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 8, No 1 (2025); 103-112</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v8i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/13643/4275</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/17739</identifier>
				<datestamp>2026-03-29T04:30:28Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Analisis self-service station terhadap efektivitas aktivitas di restoran: Evaluasi ergonomi spasial di ruang publik</dc:title>
	<dc:creator>Andrianto, Andrianto</dc:creator>
	<dc:creator>Chalik, Chris</dc:creator>
	<dc:creator>Setiawan, Alvian Fajar</dc:creator>
	<dc:subject xml:lang="id-ID">self-service, station, ergonomi, Budaya Beberes, restoran, tata letak ruang</dc:subject>
	<dc:description xml:lang="id-ID">Self-service programs in restaurants, such as the Budaya Beberes campaign, are initiatives designed to promote environmentally responsible behavior by encouraging active customer participation in cleaning food waste and managing leftovers independently. This concept not only contributes to environmental sustainability but also reflects a paradigm shift in modern restaurant service systems that emphasize efficiency, social responsibility, and user engagement. This study aims to evaluate the effectiveness and user comfort of self-service stations based on physical design elements that influence user experience and behavior. Employing a mixed methods approach with data triangulation, qualitative (behavioral observations and interviews) and quantitative (Likert-scale questionnaires analyzed via descriptive statistics), the research explores ergonomic issues in multifunctional furniture within public spaces. The findings indicate that non-strategic station placement, lack of clear visual signage, and overlapping spatial circulation reduce user comfort and potentially hinder customer participation in sustainability programs. The study highlights the importance of applying ergonomic design principles, clear spatial layouts, and informative visual guidance to create an effective, comfortable, and sustainable self-service experience within restaurant environments.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2026-03-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/17739</dc:identifier>
	<dc:identifier>10.24821/productum.v9i1.17739</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 9, No 1 (2026); 113-122</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 9, No 1 (2026); 113-122</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v9i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/17739/4748</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2026 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/4395</identifier>
				<datestamp>2021-10-21T02:36:07Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Pengembangan desain E-Bike ITSB model 2.0. untuk kendaraan patroli keamanan kawasan terpadu</dc:title>
	<dc:creator>Aulia, Wildan</dc:creator>
	<dc:creator>Widodo, Heru</dc:creator>
	<dc:subject xml:lang="en-US">E-Bike ITSB, electric vehicle, areas, patrols</dc:subject>
	<dc:description xml:lang="en-US">E-Bike ITSB is a solar powered electric commuter vehicle developed by ITSB since 2016. The first E-Bike ITSB model has entered the production simulation stage which began in 2017. According to the ITSB Product Design Study Center roadmap, E-Bike ITSB must begin to enter the utility expansion stage. One of the potential needs to be met by the E-Bike ITSB is an operational vehicle for security officers in an integrated area. Design aspects that are considered are the usability &amp; visual quality of the product, and user ergonomics/anthropometry. The design method was carried out through analitycal prototyping. Mobility studies are carried out by survey, interview and route mapping. The case study was conducted in Kota Deltamas. The design direction is obtained through perceptual mapping analysis which is used to identify the expected image on the product. The study results show that the second E-Bike ITSB model image is expected to lead to offroad-like – motorcycle-like. The specifications of the second E-Bike model cannot be the same as the first model. The e-bike must be able to go up to 80 km/hr. These requirements change the E-Bike ITSB in body frame, electrical and motor specifications.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2021-08-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/4395</dc:identifier>
	<dc:identifier>10.24821/productum.v4i2.4395</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 4, No 2 (2021); 101-108</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 4, No 2 (2021); 101-108</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v4i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/4395/2239</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/7685</identifier>
				<datestamp>2023-03-28T22:35:37Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Produk alat ukur tinggi dan berat badan pendeteksi stunting dengan fitur hiburan untuk anak usia 2-5 tahun</dc:title>
	<dc:creator>Ludya, Michele</dc:creator>
	<dc:creator>Herlambang, Yanuar</dc:creator>
	<dc:creator>Yunidar, Dandi</dc:creator>
	<dc:subject xml:lang="id-ID">alat ukur tinggi dan berat badan, alat deteksi stunting, balita</dc:subject>
	<dc:description xml:lang="id-ID">The process of measuring the height and weight of toddlers regularly is very important to be carried out to prevent and handle stunting from an early age. These measurements are often carried out using separate height and weight measuring instruments, and there are still many Posyandu in Indonesia that use conventional instruments that are less safe, less accurate, and less comfortable, which results in discomfort and difficulties in the measurement process, both for Posyandu cadres, as well as the children themselves. In addition, there are still not many stunting detection tools made according to the characteristics of toddlers. Therefore, this study was conducted to find systems, types of height and weight measuring instruments that are practical and accurate, with visualization, product ergonomics, and features that are by the characteristics of toddlers, so that the measurement process can be more accurate, comfortable, safe, and pleasant with design thinking methods and ergonomic approaches. The result of this design is the design of an Arduino-based digital stunting detection tool in the form of a fox and equipped with a phone holder plus a plush-toys feature to attract children's attention which could be used to measure a child's weight and height simultaneously, as well as placing a device</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2023-03-29</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/7685</dc:identifier>
	<dc:identifier>10.24821/productum.v6i1.7685</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 6, No 1 (2023); 51-62</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 6, No 1 (2023); 51-62</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v6i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/7685/3051</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/13893</identifier>
				<datestamp>2024-12-20T14:09:31Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Perancangan lemari aksesoris otomotif pada garasi rumah  dengan sistem modular</dc:title>
	<dc:creator>Aesa, Galang Riezqi</dc:creator>
	<dc:creator>Susila, Dwi Agus</dc:creator>
	<dc:subject xml:lang="id-ID">desain modular, aksesoris otomotif, furnitur garasi, kayu jati, design thinking</dc:subject>
	<dc:description xml:lang="id-ID">This study aims to design an efficient and functional automotive accessory cabinet using a modular system for a home garage with limited space. Along with the growth of the global furnitur industry and the need for efficient storage space, a modular system is chosen because of its flexibility in adjusting the size of the space. This cabinet is designed to be easily disassembled according to user needs, maximizing garage space efficiency without reducing aesthetics. This study uses a qualitative method with a Design Thinking approach, involving five stages: empathize, define, ideate, prototype, and test. Teak wood is chosen as the main material because of its durability and aesthetic value. The modular design not only meets the needs of storing automotive accessories, but also supports the principle of sustainability through the use of durable and environmentally friendly materials. The results show that this modular design is effective in optimizing limited space, providing a flexible and aesthetic solution for storage in a home garage. The modular system ensures that the cabinet can be customized and used in various configurations, allowing users to optimize limited garage space. The modular system has advantages over conventional designs in optimizing limited space. Unlike traditional cabinets that have a fixed structure, the modular system allows adjustments and rearrangements as needed, making it more flexible, efficient, and can maximize every inch of space.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-12-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/13893</dc:identifier>
	<dc:identifier>10.24821/productum.v7i2.13893</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 7, No 2 (2024); 181-190</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 7, No 2 (2024); 181-190</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v7i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/13893/3995</dc:relation>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/downloadSuppFile/13893/2222</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/16105</identifier>
				<datestamp>2026-03-29T04:30:28Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Perancangan alat permainan maze berbasis Lean UX untuk menstimulasi kognitif anak PAUD Kurikulum Merdeka</dc:title>
	<dc:creator>Junaedi, Kaffa Refiansya</dc:creator>
	<dc:creator>Jayanti, Ghia Tri</dc:creator>
	<dc:creator>Insani, Handayani Madania</dc:creator>
	<dc:creator>Hafiyan, R. Moch. Rizal</dc:creator>
	<dc:subject xml:lang="id-ID">kognitif, user experience, alat permainan edukasi, maze</dc:subject>
	<dc:description xml:lang="id-ID">Cognitive development stimulation is very important in early childhood education because it affects thinking skills and learning readiness. At the age of 4–5 years, learning tools must be adapted to the way children learn. This study aims to create an educational maze game with User Experience (UX) guidelines to help the cognitive development of children aged 4–5 years in the context of the Merdeka Curriculum Early Childhood Education. The research used the Lean UX method, which included reading literature, observing how children learn, compiling design requirements, creating prototypes, and testing users. Based on the results of observations and evaluations, it was found that children responded positively to interactive and visually appealing media and that the application of UX principles in maze games increased children's engagement during learning, especially in their ability to focus, recognize patterns, and solve simple problems. In addition, the interaction between teachers and children also increased during learning activities. The novelty of this research is the application of the Lean UX approach as a framework for designing PAUD educational games that prioritize user experience in design decision-making. The findings of this study have implications for the development of learning media that is more participatory, contextual, and supports active learning in early childhood education</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID">Program Studi Desain Produk Industri UPI</dc:contributor>
	<dc:date>2026-03-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/16105</dc:identifier>
	<dc:identifier>10.24821/productum.v9i1.16105</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 9, No 1 (2026); 105-112</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 9, No 1 (2026); 105-112</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v9i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/16105/4730</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2026 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/7333</identifier>
				<datestamp>2022-12-31T06:30:15Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Perancangan furnitur sebagai fasilitas belajar anak autisme yang mengimplementasikan prinsip Universal Design</dc:title>
	<dc:creator>Griselda, Rhea</dc:creator>
	<dc:creator>Tedjokoesoemo, Purnama Esa Dora</dc:creator>
	<dc:creator>Suprobo, Filipus Priyo</dc:creator>
	<dc:subject xml:lang="id-ID">uiniversal design; furniture; educational facility; autism; sensory media; motor skills</dc:subject>
	<dc:description xml:lang="id-ID">Education is an effort to improve human resource quality and growth in a country, especially for those who have disabilities. According to the Central Bureau of Statistics, in 2020, as many as 5% of Indonesia’s population are disabled. Autism is one of the pervasive intellectual disabilities in children that hinders the development of cognitive, language, behavior, communication, and social interaction. In 2019, the work vacancy for the disabled only covers 0.28% of the general job opportunity in Indonesia and further decreased by 0.1% in 2020. Therefore, to improve the human life quality of the disabled, an appropriate education system and facilities that apply Universal Design compliance to their needs were essential. The uses 5 steps of Design Thinking methods consist of Empathize, Define, Ideate, Prototype, and Test methods are hopefully will resolve the problem systematically, in detail, and accurately. The result produced multifunction furnitur by applying FURNURTURE, which stands for Furniture and Nurture, as the design concept. FURNITURE has several functions, namely; an education facility, a therapeutic facility, and storage by applying the Universal Design principle. Hopefully, the design, product, and design principles could stand as a model for other autism educational facilities and services.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2022-12-31</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/7333</dc:identifier>
	<dc:identifier>10.24821/productum.v5i2.7333</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 5, No 2 (2022); 115-124</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 5, No 2 (2022); 115-124</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v5i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/7333/2902</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/9705</identifier>
				<datestamp>2024-12-20T14:09:31Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Eksplorasi teknik pengolahan sampah masker medis menjadi produk daur ulang</dc:title>
	<dc:creator>Rostiyanti, Susy Fatena</dc:creator>
	<dc:creator>Condro, Fendya Tristanto</dc:creator>
	<dc:creator>Tjhang, Handi</dc:creator>
	<dc:creator>Yang, Michella Junaidi</dc:creator>
	<dc:creator>Evangelina, Rhema</dc:creator>
	<dc:subject xml:lang="id-ID">daur ulang, masker medis, polypropylene, produk daur ulang, teknik pengolahan</dc:subject>
	<dc:description xml:lang="id-ID">The Covid-19 pandemic that hit the world in 2019 caused the number of medical masks to be used to increase. The increasing use of masks has led to a high amount of mask waste being used and environmental pollution caused by people who often throw away masks carelessly. Medical masks are made from polypropylene (PP) which is difficult to decompose, so medical mask waste needs to be handled so it doesn't pollute the environment. Among the three basic techniques for treating waste, the recycle technique was chosen. This study uses a meta-analysis method, which involves analysing data obtained from other journals. Of the 6 journals studied, the recycling techniques that are suitable for PP materials and are most often used by Indonesian people are hot press and extrusion. The recycling technique analysis is based on data collected through the Google Scholar website. Through this research, the advantages and disadvantages of hot press and extrusion techniques can be obtained. Both of these techniques produce different forms of plastic, as the hot press technique which produces plastic sheets is more suitable for use in the handicraft recycling process, while extrusions that produce plastic pellets are more suitable for use in large-scale, high-scale recycling processes such as furniture and other interior materials. </dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-11-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/9705</dc:identifier>
	<dc:identifier>10.24821/productum.v7i2.9705</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 7, No 2 (2024); 161-166</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 7, No 2 (2024); 161-166</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v7i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/9705/3877</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/15765</identifier>
				<datestamp>2025-12-10T01:31:44Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Perancangan ulang konfigurasi baterai pada sepeda motor konversi listrik</dc:title>
	<dc:creator>Hendrawan, Muhammad Syarif Jayeng</dc:creator>
	<dc:creator>Nugraha, Bintang</dc:creator>
	<dc:creator>Herlambang, Yanuar</dc:creator>
	<dc:subject xml:lang="id-ID">kendaraan listrik, motor konversi, sistem baterai, keamanan kendaraan, design thinking, desain ergonomis</dc:subject>
	<dc:description xml:lang="id-ID">Electric motorcycle conversion programs in Indonesia face multiple challenges, including suboptimal battery configuration systems that compromise safety, comfort, and spatial efficiency. This study aims to redesign the battery configuration system of the Yamaha Mio Xeon GT 125 converted electric motorcycle using a user-centered Design Thinking approach. Key issues identified include poor battery ergonomics, safety risks due to inadequate ventilation, and disruption of the motorcycle’s aesthetic integrity. The design process follows five stages: empathizing with users, problem definition, ideation, digital 3D prototyping, and simulation-based testing using CAD software. The outcome is a new battery housing concept relocated to the center deck, utilizing steel plate, rubber, and ABS materials for protection. Evaluation results demonstrate improved vehicle stability and more accessible charging without sacrificing visual coherence. In conclusion, the optimized design effectively addresses technical and ergonomic shortcomings and has the potential to enhance user safety and comfort in daily electric motorcycle use.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2025-11-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/15765</dc:identifier>
	<dc:identifier>10.24821/productum.v8i2.15765</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 8, No 2 (2025); 211-220</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 8, No 2 (2025); 211-220</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v8i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/15765/4510</dc:relation>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/downloadSuppFile/15765/2566</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/3907</identifier>
				<datestamp>2021-05-19T12:31:40Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Pemanfaatan material cork untuk desain kemasan parfum</dc:title>
	<dc:creator>Arkarima, Melatitanica</dc:creator>
	<dc:creator>Hidayat, ‪Mochamad Junaidi</dc:creator>
	<dc:subject xml:lang="id-ID">cork, design, packaging, perfume</dc:subject>
	<dc:description xml:lang="id-ID">Cork is an environmentally friendly material, has unique properties and characteristics, but in Indonesia Cork is only used as a material coaster and Cork Board products. Therefore, there appears an idea to develop a product of perfume packaging with cork material, because the perfume packaging is only box-shaped and cylinder. In this study, the collection of data used is by means of surveys and interviews, and assisted with supporting data such as secondary data (books, journals, Internet). Case studies conducted on this research conducted on five objects, namely PT. Grafika Prima Sejahtera, CV. Mulia Jaya Box, PT. Universal artwork, Cote De Azuro perfume Store and Victoria's Secret perfume Shop. The analysis used is an experimental analysis, before analyzing the design of competitors ' bottles and perfume packaging as part of the experimental step, researchers divided several stages of the experiment, the material stage, the coloring stage, Management stage, finishing stage, form experiment and material mix. Concept used is the concept of duplicate, namely following the form of perfume bottles and iconic, namely using the shape icons of women's body, to show perfume used in women. The duplicate concept is used on brands such as Bleau De Chanel perfume, Chanel Chance Women, Silver Babe Park Lane and Victoria's Secret. Iconic concept used on brand perfume Bvlgari Omnia. Researchers made 5 design alternatives, 4 with duplicate and 1 concepts with iconic concepts. </dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID">Institut Teknologi Adhi Tama Surabaya</dc:contributor>
	<dc:date>2021-02-02</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/3907</dc:identifier>
	<dc:identifier>10.24821/productum.v4i1.3907</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 4, No 1 (2021); 25-32</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 4, No 1 (2021); 25-32</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v4i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/3907/2011</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
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		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/5582</identifier>
				<datestamp>2022-08-27T11:02:18Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Pengembangan desain kursi new normal untuk fasilitas duduk publik</dc:title>
	<dc:creator>Kurniawan, Gracia Vita</dc:creator>
	<dc:creator>Mulyono, Grace</dc:creator>
	<dc:creator>Rizqy, Taufan</dc:creator>
	<dc:subject xml:lang="id-ID">new normal public seating facilities, Covid-19 protection, minimize the spread of viruses</dc:subject>
	<dc:description xml:lang="id-ID">Entering the new normal era, people need safe and comfortable public space seating facilities. Most of the existing public facilities are sufficient for the new normal era, but only a cross on the actual seat can still be used. Seeing these problems, the research was carried out with the aim of producing a new normal sitting facility with a modular and compact form, able to provide viruses, and provide users with protection from COVID-19. This study uses the Stanford D.School &quot;Design Thinking&quot; method which consists of 5 stages, namely; empathize, define, idealize, prototype, and test. Based on this method, the resulting product consists of 5 alternatives with the same function and product objectives. The concept presented is one that can provide virus spread and protect users from other user files, and uses a simple, modular style and product design.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2022-06-27</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/5582</dc:identifier>
	<dc:identifier>10.24821/productum.v5i1.5582</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 5, No 1 (2022); 41-48</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 5, No 1 (2022); 41-48</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v5i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/5582/2712</dc:relation>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/downloadSuppFile/5582/735</dc:relation>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/downloadSuppFile/5582/736</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/5620</identifier>
				<datestamp>2024-06-29T03:05:02Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Eksperimen recycle limbah kain pre-konsumsi sisa industri sebagai material elemen interior</dc:title>
	<dc:creator>Djunaidi, Auryn Putri Catherina</dc:creator>
	<dc:subject xml:lang="id-ID">sustainable material, furniture product design, pre-consumer waste, recycle experiment</dc:subject>
	<dc:description xml:lang="id-ID">In Indonesia, there are several clothing industries that are already engaged in recycling their textile waste. However, it is mostly done by MSMEs. Fabric waste processing generally results in handicraft or art products. Pre-consumer textile waste consists of various types of fabric left over from the cutting or production process of clothing. The huge amount of fabric waste generated by factories can be processed into re-fiber that is soft and lightweight like cotton. This material is easy to mix with other materials to create processed materials for interior products. This research focuses on the potential of processing fabric waste into fibers mixed with other materials into new materials. The method applied in this research is experimentation. The trial gives an idea of the quality and optimization of the application of the material which is expected to be a support for interior products that are ecological, strong, aesthetically valuable and economically valuable.  The findings of this research are panel materials that are expected to be used as decorative elements in space, as well as supporting furniture. </dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-06-29</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/5620</dc:identifier>
	<dc:identifier>10.24821/productum.v7i1.5620</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 7, No 1 (2024); 91-102</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 7, No 1 (2024); 91-102</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v7i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/5620/3756</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/12935</identifier>
				<datestamp>2025-06-01T00:19:36Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Desain sepeda motor listrik dengan gaya sporty aggressive dalam menunjang program Smart City Kota Surabaya</dc:title>
	<dc:creator>Yusufa, Muhammad Wildan</dc:creator>
	<dc:creator>Diansyah, Senja Alfakori</dc:creator>
	<dc:creator>Kurniawan, Arie</dc:creator>
	<dc:creator>Maharany, Gunanda Tiara</dc:creator>
	<dc:creator>Syaputra, Eko Agung</dc:creator>
	<dc:subject xml:lang="id-ID">sepeda motor listrik, urban, sporty aggressive, Smart City, kota Surabaya</dc:subject>
	<dc:description xml:lang="id-ID">Smart City is one of Surabaya's programs realized through technological innovation, which connects, monitors, and controls resources to be more effective and efficient in service delivery to sporty sustainable development. The design of urban electric motorcycles with a sporty aggressive style is part of the effort to accelerate the Smart City program in Surabaya, focusing on the Smart Environment &amp; Mobility category. This electric motorcycle design is integrated with futuristic elements and advanced technology to create an environmentally friendly, energy-efficient motorcycle that aligns with the vision of sustainable urban development. The research covers the design process from conceptualization to prototype development, considering ergonomic, safety, and performance aspects. The result is a design concept that not only meets aesthetic and performance standards but also makes a positive contribution to urban environments, in line with Smart City development goals. The practical implications of this research include the potential use of electric motorcycles designed with a sporty aggressive approach to improving environmental quality and enhancing sustainable mobility in Surabaya.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2025-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/12935</dc:identifier>
	<dc:identifier>10.24821/productum.v8i1.12935</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 8, No 1 (2025); 81-86</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 8, No 1 (2025); 81-86</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v8i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/12935/4272</dc:relation>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/downloadSuppFile/12935/2082</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/4438</identifier>
				<datestamp>2021-10-21T02:36:07Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Desain sarana informasi di Taman Samarendah Samarinda</dc:title>
	<dc:creator>Hidayanto, Andi Farid</dc:creator>
	<dc:creator>Thamrin, Nur Husniah</dc:creator>
	<dc:subject xml:lang="id-ID">board; information; Samarendah Park.</dc:subject>
	<dc:description xml:lang="id-ID">Samarendah Park is one of the new icons in Samarinda City. Its function has been felt by the people of Samarinda since it opened. This park can be used as a place to exercise, play children, or just relax. Now the park which is in the center of Samarinda City preening becomes increasingly beautiful. Taman Samarendah is reorganized so that it can be enjoyed more and more by Samarinda residents and tourists. Therefore, a signage is needed that is used to make information that guides the place and appeals. The purpose of this design is to make an information board that can provide information about Samarendah Park and facilities around the park. In this design process using the Vinod Ghoel method which includes Preliminary Design, Design Development, Final Design &amp; Prototype. This design produces a product that is the Samarendah park information board. With the existence of the Samarendah park information board, it is hoped that it can facilitate access to information on places and appeals on location for visitors</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2021-08-09</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/4438</dc:identifier>
	<dc:identifier>10.24821/productum.v4i2.4438</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 4, No 2 (2021); 131-136</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 4, No 2 (2021); 131-136</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v4i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/4438/2269</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
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		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/8492</identifier>
				<datestamp>2023-11-03T23:14:33Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Pemanfaatan logam mulia sebagai elemen estetis pada jam tangan  berbahan kayu Ulin</dc:title>
	<dc:creator>Febriyana, Royke Vincentius</dc:creator>
	<dc:creator>Pernyata, Ramadhan S</dc:creator>
	<dc:subject xml:lang="id-ID">design; wristwatch; Eusideroxylon Zwageri; precious metal; downstream policy</dc:subject>
	<dc:description xml:lang="id-ID">The Indonesian government is seriously developing products made from endemic natural resources. One of the potential materials to be further developed is wood. The endangered Eusideroxylon Zwageri, commonly known in Indonesia as Ulin Wood, are an endangered flora species that is difficult to find outside the South-East Asia Region. The wood is commonly used for construction and building materials, causing massive exploitation and deforestation. The research initiated a new approach to making smaller products yet having higher economic values. By adding precious metals as the aesthetical elements, it is wished that the product could be classified as precious/semi-precious jewellery, thus elevating its economic value. The research employing method developed by Paul Harris involves the Define, Research, Ideate, Prototype, Select, Implement, and Learn stages. The CNC 3-axis Milling machine will be used to make the prototype. The results are a Wrist watch design with precious metal aesthetical elements. The prototypes are made considering technical boundaries, as the journal explains.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID">Politeknik Negeri Samarinda</dc:contributor>
	<dc:date>2023-08-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/8492</dc:identifier>
	<dc:identifier>10.24821/productum.v6i2.8492</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 6, No 2 (2023); 91-98</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 6, No 2 (2023); 91-98</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v6i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/8492/3244</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/14586</identifier>
				<datestamp>2025-06-01T00:19:36Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Rekayasa upper sandal flatbed dari limbah kain polyester (Studi kasus: Hijack Sandals)</dc:title>
	<dc:creator>Nugroho, Muhamad Agung</dc:creator>
	<dc:creator>Waskito, Mohamad Arif</dc:creator>
	<dc:subject xml:lang="id-ID">bahan sisa produksi, limbah fabric, sepatu sandal, flatbed, fesyen</dc:subject>
	<dc:description xml:lang="id-ID">This research addresses the challenge of fabric waste in sandal production caused by high market demand. The study's primary contribution is demonstrating an effective method for repurposing production waste fabric into marketable flatbed sandals, reducing environmental impact while maintaining industry quality standards. Through experimental design, we identified opportunities to transform waste materials into consumer products, potentially creating new market segments responsive to current trends and preferences. Implementation of this approach reduced fabric waste by one 40x60cm trashbag per sandal product. This research provides a sustainable solution to material waste in the footwear industry by creating value from production residuals, simultaneously addressing environmental concerns and opening new commercial possibilities in the consumer footwear market.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2025-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/14586</dc:identifier>
	<dc:identifier>10.24821/productum.v8i1.14586</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 8, No 1 (2025); 25-34</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 8, No 1 (2025); 25-34</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v8i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/14586/4195</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/17546</identifier>
				<datestamp>2026-03-29T04:30:28Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Perancangan ulang produk mixer dengan Metode Quality Function Deployment</dc:title>
	<dc:creator>Harahap, Akbar Gading Alfadli</dc:creator>
	<dc:creator>Ginting, Rosnani</dc:creator>
	<dc:creator>Ishak, Aulia</dc:creator>
	<dc:subject xml:lang="id-ID">Quality Function Deployment, karakteristik teknis, part kritis, snap-fit</dc:subject>
	<dc:description xml:lang="id-ID">The need for electronic devices has become essential for many people. Nearly all households have adopted their use in various functions and forms, which has consequently led to several issues. One such case involves mixer, an appliance specifically used in the culinary field for mixing dough. The research problem focuses on the weakening of the screw joint on the body cover due to strong vibrations and high-frequency usage. Additionally, the screw holes are too deep, making the assembly process difficult. Therefore, product design improvement is required using the Quality Function Deployment (QFD) Phase I and Phase II methods. This study aims to identify the priority of technical characteristics and critical parts in the mixer product using QFD Phase I and QFD Phase II. Technical characteristics refer to the distinctive features of the product that enable it to perform optimally, such as ease of assembly and the number of components relative to their level of complexity. The product’s critical part refers to the most essential and crucial component, namely, the body cover, which has the highest level of assembly difficulty and thus requires immediate improvement. The improvement proposed for the mixer involves changing the type of joint from the current bolt-based design to a snap-fit design, thereby reducing the number of components and assembly time for 2 units and 17,19 seconds respectively,  and enhancing ease of assembly based on the efficiency design calculation by 0,56%.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2026-03-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/17546</dc:identifier>
	<dc:identifier>10.24821/productum.v9i1.17546</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 9, No 1 (2026); 43-52</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 9, No 1 (2026); 43-52</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v9i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/17546/4717</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2026 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/4106</identifier>
				<datestamp>2021-05-19T12:31:41Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Eksplorasi kreatifitas desain melalui konsep upcycle material produk furnitur paska pakai</dc:title>
	<dc:creator>Utomo, Tri Noviyanto P</dc:creator>
	<dc:creator>Kusumarini, Yusita</dc:creator>
	<dc:creator>Sindrawan, Stephanus Evert</dc:creator>
	<dc:subject xml:lang="en-US">product of upcycle, product regeneration, green design, furniture design</dc:subject>
	<dc:description xml:lang="en-US">The number of post-use or damaged furniture products before their time becomes a problem especially for ecological problems in the work environment. This research tries to explore the creativity of product design based on the principles derived from the concept of green design. One of the principles of green design derived is the upcycle concept. Through the upcycle concept approach, this research tries to construct ex office material into an explorative and ecological new design. This research uses a case study of ex office / campus furniture products that are no longer in use due to damage. The design model based on upcycle concept and formalistic design is used as a basis for design and to analyze design results. The results of this study in addition to creating explorative design products, also explain the principles of ecological regenerative design values, namely optimizing the use of waste materials, durability of product life that can be extended, as well as supporting environmental protection and increasing product values and aesthetics. </dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2021-02-02</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/4106</dc:identifier>
	<dc:identifier>10.24821/productum.v4i1.4106</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 4, No 1 (2021); 59-66</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 4, No 1 (2021); 59-66</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v4i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/4106/2016</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/8281</identifier>
				<datestamp>2023-03-28T22:35:36Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Perancangan aplikasi android tanaman hias dengan metode UX Interface untuk memacu daya agribisnis ibu rumah tangga (Studi kasus di kecamatan Palaran, Kalimantan Timur)</dc:title>
	<dc:creator>Armianti, Rizka Indah</dc:creator>
	<dc:creator>Grahita, Banung</dc:creator>
	<dc:subject xml:lang="id-ID">aplikasi mobile; agribisnis, user interface, user experience, fitur</dc:subject>
	<dc:description xml:lang="id-ID">Ornamental plants are plants that have aesthetic value in terms of color, shape, and characteristics. Planting and maintaining ornamental plants has now become a hobby that housewives are interested in, especially in the Palaran sub-district, East Kalimantan. Housewives take advantage of their free time to do quality and business value things and generate side income, one of which is farming. The ornamental plant business is an agribusiness business. Agribusiness is a business activity of cultivating agricultural products both on a narrow and wide scale. However, it is difficult to find a contractor, demotivating housewives in the ornamental plant business. This raises the need for technology that can provide information, bring together sellers and contractors in a practical way, with minimal costs, able to communicate and transact at any time. From these problems, an Android-based Mobile E-Commerce application was designed using the UX Interface by JJ method. Garrett. The application that has been designed is then tested for usability using a measuring tool for effectiveness, efficiency, and user satisfaction. The usability value obtained is 88.69%. This proves that the application designed has helped users in caring for ornamental plants and has created a desire to do ornamental plant business because they get relevant price recommendations and information on what plants are currently hot so that the collection of ornamental plants which can be of commercial value.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID">Institut Teknologi Bandung, Bandung</dc:contributor>
	<dc:date>2023-02-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/8281</dc:identifier>
	<dc:identifier>10.24821/productum.v6i1.8281</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 6, No 1 (2023); 25-32</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 6, No 1 (2023); 25-32</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v6i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/8281/2952</dc:relation>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/downloadSuppFile/8281/1171</dc:relation>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/downloadSuppFile/8281/1172</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/5762</identifier>
				<datestamp>2024-12-20T14:09:31Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Desain produk aksesoris interior berbahan tempurung kelapa</dc:title>
	<dc:creator>Suwignjo, Daniel Putra Sutedja</dc:creator>
	<dc:creator>Wahmuda, Faza</dc:creator>
	<dc:subject xml:lang="id-ID">aksesoris, interior, kelapa, tempurung, produk</dc:subject>
	<dc:description xml:lang="id-ID">Coconut has so various benefits that can be made for numerous products. Antoga Jaya belongs to one of food processing industries in Surabaya which uses coconuts as the raw materials for making coconut milk. This company can spend more or less 300 coconuts in which shells are not further processed and only become wastes. Considering this opportunity, the researcher used the coconut shells as the raw materials for producing goods particularly interior accessories. This applied research employed experimental technique. To get information concerning coconut shells, the researcher conducted a case study at Antoga Jaya for investigating the existing waste of coconut shells there. In addition, the researcher carried out a case study at Adjiopet Craft in Surabaya to gain information on how coconut shells could be used for making a certain product. Several phases of experiment were involved such as the processes of sorting, washing, cleaning, shaping pattern, finishing, preserving, lighting, and combining patterns as well as other materials. As a result, this research yielded the ultimate product of interior accessories such as sitting lamp, flower vase, clock, and wall-ornaments</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-11-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/5762</dc:identifier>
	<dc:identifier>10.24821/productum.v7i2.5762</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 7, No 2 (2024); 139-144</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 7, No 2 (2024); 139-144</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v7i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/5762/3883</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/17229</identifier>
				<datestamp>2025-12-10T01:31:44Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Pemanfaatan limbah kerang sebagai material kemasan primer lipstik berbasis desain berkelanjutan</dc:title>
	<dc:creator>Fernando, Ferry</dc:creator>
	<dc:creator>Hutapea, Marchelia Indriyanti</dc:creator>
	<dc:creator>Malik, Kendall</dc:creator>
	<dc:subject xml:lang="id-ID">limbah kerang, kemasan primer plastik, desain berkelanjutan, material biokomposit, industri kosmetik</dc:subject>
	<dc:description xml:lang="id-ID">Conventional plastic-based cosmetic packaging constitutes a substantial contributor to environmental pollution. This investigation examines the application of gonggong shell (Strombus turturella) biocomposite as an alternative material for primary lipstick packaging systems. Five material formulations employing varied binding agents (water, chitosan, epoxy, and eco-resin) were systematically evaluated. An optimal eco-resin:shell ratio of 5:8 was determined, exhibiting superior mechanical properties and aesthetic characteristics. Material processing parameters included thermal treatment at 250°C, particle size refinement to 80 mesh (0.177 mm), and precision molding procedures. Packaging dimensions (85-95 mm × 12-14 mm) were determined through anthropometric analysis (50th-95th percentile) and incorporated a push-click-twist actuation mechanism. Bio-PLA material was integrated to augment structural integrity and aesthetic functionality. Three design alternatives were assessed utilizing parameters encompassing form effectiveness, innovation potential, ergonomic performance, and manufacturing feasibility. The final prototype demonstrates successful integration of sustainable material systems with functional performance requirements. This design framework advances environmentally responsible sustainable design principles. The research establishes the viability of shell biocomposite as a viable substitute for conventional petroleum-based plastics, contributing to sustainable transformation in the cosmetics industry.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2025-12-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/17229</dc:identifier>
	<dc:identifier>10.24821/productum.v8i2.17229</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 8, No 2 (2025); 253-264</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 8, No 2 (2025); 253-264</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v8i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/17229/4536</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/5134</identifier>
				<datestamp>2022-12-31T06:30:15Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Zalora Earth Edit: a corporate strategy for sustainable fashion products</dc:title>
	<dc:creator>Hartanto, Susi</dc:creator>
	<dc:subject xml:lang="en-US">earth, fashion, product, sustainable, Zalora, Indonesia</dc:subject>
	<dc:description xml:lang="en-US">As of 2020, Zalora Indonesia campaigned earth friendly products under Earth Edit category. There are 5 Earth Edit Zalora criterias: 1) Earth friendly materials, 2) Earth friendly processes, 3) Fair production processes, 4) Animal friendly, and 5) Community involvement. Each supplier (brand) who wishes to be tagged as earth friendly brands need to go through layers of verification and need to provide certifications as proof. This article is expected to provide a reference for fashion product suppliers in earth friendly area, to be aware of industry standards applied in trusted fashion e-commerce platform in Indonesia.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2022-11-02</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/5134</dc:identifier>
	<dc:identifier>10.24821/productum.v5i2.5134</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 5, No 2 (2022); 83-90</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 5, No 2 (2022); 83-90</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v5i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/5134/2779</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/12638</identifier>
				<datestamp>2024-06-29T03:05:02Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Tinjauan biomimikri pada bentuk umpan pancing ikan artifisial</dc:title>
	<dc:creator>Bernando, Ardo</dc:creator>
	<dc:subject xml:lang="id-ID">biomimikri, umpan pancing, umpan artifisial, produk pancing, umpan tiruan</dc:subject>
	<dc:description xml:lang="id-ID">This research examines the form relations of artificial fishing lure designs created from the inspiration of living creatures. The study was conducted to identify the various forms of artificial fishing lures and the types of living things they imitate, by collecting data on artificial fishing lures through direct observation, internet studies, and literature studies. The research method used was qualitative with a collective or compound case study approach. It was found that not all artificial fishing lures are realistically similar to living creatures, even in the category of metal wire baits, the shapes tend to be abstract and difficult to guess, but can still be used for fishing. It was also found that some of these baits when used have simulated movements like living things because there are various features that support their bodies such as weights, pendulums, rotating blades and so on. The results of this research can be used as recommendations for developing aspects of design forms based on the Biomimicry method in making decisions to solve problems in the scientific field of product design.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-06-29</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/12638</dc:identifier>
	<dc:identifier>10.24821/productum.v7i1.12638</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 7, No 1 (2024); 53-58</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 7, No 1 (2024); 53-58</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v7i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/12638/3742</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/16106</identifier>
				<datestamp>2025-12-29T22:53:15Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="id-ID">Karpet piknik multifungsi &quot;Piksi&quot;: Desain praktis berbasis Design Thinking</dc:title>
	<dc:creator>Rini, Angga</dc:creator>
	<dc:creator>Widihastuti, Widihastuti</dc:creator>
	<dc:subject xml:lang="id-ID">karpet multifungsi, design thinking, inovasi produk</dc:subject>
	<dc:description xml:lang="id-ID">The development of this product innovation aims to create a multifunctional carpet that offers practicality to the public by applying the design thinking approach, which consists of five stages: empathize, define, ideate, prototype, and test, along with the AIEOU observation method (Activities, Environments, Interactions, Objects, and Users). The result of this product innovation is a multifunctional carpet made from patterned ripstop fabric and additional materials that can be transformed into a picnic bag. Product testing was conducted using questionnaires involving 37 female respondents aged 20–45 years in the Yogyakarta area. The average test results show that the highest level of user preference was for functionality and practicality (91.89%), followed by material quality (81.98%), comfort (79.28%), aesthetics (74.77%), and size (44.59%). Overall, the product received positive feedback from users, and it is expected that the &quot;Karpet Piksi&quot; can be mass-produced and marketed. Future researchers may develop the multifunctional carpet in other sizes to ensure it can be optimally used by a broader range of users.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2025-10-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/16106</dc:identifier>
	<dc:identifier>10.24821/productum.v8i2.16106</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 8, No 2 (2025); 175-184</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 8, No 2 (2025); 175-184</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v8i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/16106/4468</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/6456</identifier>
				<datestamp>2022-08-27T10:56:08Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Desain alat pemulasaran jenazah Covid-19</dc:title>
	<dc:title xml:lang="id-ID">Desain Alat Pemulasaran Jenazah Covid-19</dc:title>
	<dc:creator>Mariana, Oxa</dc:creator>
	<dc:creator>Bahalwan, Hamdan</dc:creator>
	<dc:subject xml:lang="en-US">alat pemulasaran; Covid-19; desain; jenazah</dc:subject>
	<dc:subject xml:lang="id-ID">Covid-19, Design, Mortuary Tools, Remains</dc:subject>
	<dc:description xml:lang="en-US">The Covid-19 virus is a Virused that attacks the respiratory system that has symptoms similar to the common cold. Along the time, this virus mutates so that people who have the congenial diseases can be affected. Infection from this virus is so fast that the WHO (World Health Organization) has designated the Covid-19 virus that caused a pandemic on March 11, 2020. This virus that caused a lot of positive victims and fatalities. These fatalities are increasing as the time goes by until hospitals and the other health agencies collapse. The officers need assistive devices to shorten the time for taking care of the bodies. The mortuary tools of Covid-19 are the tools that can assist the officers. This research uses a mixed-method for data collection with qualitative and quantitative approaches. Qualitative data were obtained from interviews and abservations in hospitals, public health care, and mosques, while quantitative data has obtained from literature, journals, and other support data. The analytical methode used is design analysis. The form of the mortuary tool has obtained the result of implementing the needs of the mortuary needs is a mortuary tools that could shorten time of funeral due to the Covid-19 pandemic.</dc:description>
	<dc:description xml:lang="id-ID">The Covid-19 virus is a Virused that attacks the respiratory system that has symptoms similar to the common cold. Along the time, this virus mutates so that people who have the congenial diseases can be affected. Infection from this virus is so fast that the WHO (World Health Organization) has designated the Covid-19 virus that caused a pandemic on March 11, 2020. This virus that caused a lot of positive victims and fatalities. These fatalities are increasing as the time goes by until hospitals and the other health agencies collapse. The officers need assistive devices to shorten the time for taking care of the bodies. The mortuary tools of Covid-19 are the tools that can assist the officers. This research uses a mixed-method for data collection with qualitative and quantitative approaches. Qualitative data were obtained from interviews and abservations in hospitals, public health care, and mosques, while quantitative data has obtained from literature, journals, and other support data. The analytical methode used is design analysis. The form of the mortuary tool has obtained the result of implementing the needs of the mortuary needs is a mortuary tools that could shorten time of funeral due to the Covid-19 pandemic.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2022-02-25</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/6456</dc:identifier>
	<dc:identifier>10.24821/productum.v5i1.6456</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 5, No 1 (2022); 11-14</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 5, No 1 (2022); 11-14</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v5i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/6456/2497</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
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			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/10548</identifier>
				<datestamp>2024-06-29T03:05:02Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Manajemen desain fasilitas publik multifungsi yang aman di RTH Surabaya dengan Metode Function-Behavior-Structure</dc:title>
	<dc:creator>Richo, Yosef</dc:creator>
	<dc:creator>Rizky, Desita</dc:creator>
	<dc:creator>Khoirun Nisa, Fika</dc:creator>
	<dc:subject xml:lang="en-US">product design, functional furniture and green open space</dc:subject>
	<dc:description xml:lang="en-US">This research attempts to study the management of multifunctional furniture design in urban parks. Multifunctional furnitureis a product that can be used for various activities, but it is essential to consider the This research attempts to study the management of multifunctional furniture design in urban parks. Multifunctional furniture is a product that can be used for various activities, but it is essential to consider the design safety standards, especially from the aspect of its functionality design, because this furniture is located in crowded public areas. Field reviews show that many product facility designs have inadequate safety and comfort standards, which can adversely affect visitors, such as injuries, accidents, and negative behaviors and perceptions. Based on this, the research aims to align the management process of the functional design of urban park facilities with the visitors' motivation for activities. In the audit process, the researcher uses the concept development principles of the Function-Behavior-Structure (FBS) method, which is a theory of product design safety activation to determine priority facilities that need attention based on the types of design elements used. This research was conducted in a comprehensive type park in the city of Surabaya, specifically the Surabaya Zoo (KBS), using quantitative descriptive analysis methods. The results of this study indicate the need for recommendations for facility product designs that are safer and more functional.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2024-06-29</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/10548</dc:identifier>
	<dc:identifier>10.24821/productum.v7i1.10548</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 7, No 1 (2024); 37-44</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 7, No 1 (2024); 37-44</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v7i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/10548/3737</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/15030</identifier>
				<datestamp>2025-06-01T00:19:36Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Inovasi produk diaper bag sebagai solusi privasi  untuk kebutuhan bayi di ruang publik</dc:title>
	<dc:creator>Faqih, Izzul</dc:creator>
	<dc:creator>Prasetya, Rahmawan Dwi</dc:creator>
	<dc:creator>Adita, Sekar</dc:creator>
	<dc:subject xml:lang="en-US">diaper bag, mengganti popok bayi, penutup privasi, ruang publik</dc:subject>
	<dc:description xml:lang="en-US">The growing modern lifestyle has created a new habit for parents, which is traveling such as traveling with their baby. However, this situation presents various challenges, especially in meeting the needs of the baby. To accommodate these needs, parents often use conventional baby bags that are considered less effective because the compartments are not well organized, which can make it difficult for parents when they have to change diapers immediately. Given the high frequency of urination in infants, it is very important to change diapers regularly to prevent rashes. In public spaces such as Malioboro tourist area, which lacks mother and baby room facilities, parents often have difficulty finding a place with adequate privacy to change diapers. This situation forces them to look for a special space (nursery room) that may be far from their location. This design uses the design thinking method to understand user needs. Based on the results of the data analysis that has been carried out, a diaper bag product design is needed that has an organized compartment arrangement and a means to change baby diapers in the form of a mat equipped with a privacy cover feature. This research resulted in 5 variants of diaper bag products with the main characteristic of creating privacy in public spaces that lack facilities when changing baby diapers.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2025-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/15030</dc:identifier>
	<dc:identifier>10.24821/productum.v8i1.15030</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 8, No 1 (2025); 91-102</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 8, No 1 (2025); 91-102</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v8i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/15030/4277</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
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		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/18482</identifier>
				<datestamp>2026-03-29T04:30:28Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Optimalisasi proses rapid prototyping dan user experience testing dalam pengembangan produk keyboard mechanical modular MEYKE A.01 V2</dc:title>
	<dc:creator>Setiawan, Alvian Fajar</dc:creator>
	<dc:creator>Chalik, Chris</dc:creator>
	<dc:creator>Pambudi, Terbit Setya</dc:creator>
	<dc:creator>Safruddin, Jaisy Muzaffar</dc:creator>
	<dc:subject xml:lang="id-ID">rapid prototyping, user experience testing, keyboard mechanical, desain modular, pengembangan produk</dc:subject>
	<dc:description xml:lang="id-ID">This study discusses the integration of rapid prototyping and user experience testing in the development of the MEYKE A.01 modular mechanical keyboard. Rapid prototyping is applied to produce prototypes quickly and iteratively through 3D modeling and additive manufacturing, enabling early evaluation of the physical design, casing structure, and modular system. User experience testing is then conducted to assess typing comfort, switch responsiveness, keycap stability, and overall ergonomics. This research employs a qualitative approach involving concept development, prototype fabrication, user testing, and evaluation analysis. The results indicate that integrating these methods enhances the alignment of the design with user needs and accelerates the identification and refinement of design issues. Thus, this approach is effective in producing a modular keyboard that is functional, ergonomic, and user-experience oriented.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2026-03-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/18482</dc:identifier>
	<dc:identifier>10.24821/productum.v9i1.18482</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 9, No 1 (2026); 95-104</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 9, No 1 (2026); 95-104</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v9i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/18482/4747</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2026 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/4143</identifier>
				<datestamp>2021-10-21T02:36:07Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Perancangan furnitur berbasis upcycling waste material batu alam</dc:title>
	<dc:creator>Tirtawijaya, Gavrila Averina</dc:creator>
	<dc:creator>Kusumarini, Yusita</dc:creator>
	<dc:creator>Suprobo, Filipus Priyo</dc:creator>
	<dc:subject xml:lang="id-ID">natural stone, upcycling, waste material, mosaic</dc:subject>
	<dc:description xml:lang="id-ID">The use of natural stone in the interior industry is often under-estimated and inefficient. So that unknowingly this causes a lot of waste material from the remaining cutting slabs or stone slabs. Even though if it is reviewed, natural stone waste material has the potential to be recycled into interior products with high aesthetics. In this design the authors collaborate with PT. Gajah Mada Sukses Trinity which is domiciled in Sidoarjo, East Java. This design aims to understand the characteristics of waste material and upcycling techniques that can be applied to highlight its uniqueness. The results of the design in the form of 3 sets of interior product design consisting of coffee tables, side tables, credenza, and console tables, 3 product realization consisting of 2 coffee tables and 1 side table, brands for products &amp; media promotion, and several alternatives compilation of natural stone waste material into mosaic-shaped sheets. This design proves that natural stone waste materials can be reprocessed by upcycling techniques into high-quality interior products.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID">PT. Gajah Mada Sukses Tritunggal, United Board for Christian Higher Education in Asia.</dc:contributor>
	<dc:date>2021-08-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/4143</dc:identifier>
	<dc:identifier>10.24821/productum.v4i2.4143</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 4, No 2 (2021); 87-94</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 4, No 2 (2021); 87-94</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v4i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/4143/2236</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/9149</identifier>
				<datestamp>2023-11-03T23:14:33Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Perancangan produk furnitur co-working space  dengan konsep open space</dc:title>
	<dc:creator>Mulyana, Audi Firza</dc:creator>
	<dc:creator>Prasetya, Rahmawan Dwi</dc:creator>
	<dc:creator>Jayadi, Nor</dc:creator>
	<dc:subject xml:lang="id-ID">work desk; work chair; co-working space; open space</dc:subject>
	<dc:description xml:lang="id-ID">Coworking Space is a place where individuals or groups have different work backgrounds in one place. In Indonesia, coworking spaces are developing, with proof of that is the emergence of coworking spaces in big cities, such as Jakarta, Bandung, Surabaya, and Yogyakarta. With the increasing demand, coworking spaces are currently experiencing development. One element that is quite close and plays an important role in work activities is a table and chairs. Various activities and various work backgrounds that gather in a limited space and spend quite a long time, demand a coworking space to be a versatile and comfortable place. Thus, we need furniture that can achieve effectiveness and still think about the concept of open space or sharing space with other users. This means that this furniture has more features, such as being able to be used individually or together. So that the designed tables and chairs can accommodate user needs and adjust the space that is expected to create comfort for working in a coworking space.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2023-08-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/9149</dc:identifier>
	<dc:identifier>10.24821/productum.v6i2.9149</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 6, No 2 (2023); 63-68</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 6, No 2 (2023); 63-68</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v6i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/9149/3248</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/14237</identifier>
				<datestamp>2024-12-20T14:09:31Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Heart rate variability in biophilic design:  A systematic literature review</dc:title>
	<dc:creator>Vidyarini, Etika</dc:creator>
	<dc:creator>Riyadi, Slamet</dc:creator>
	<dc:creator>Pasaribu, Yannes Martinus</dc:creator>
	<dc:subject xml:lang="en-US">biophilic design, nature exposure, virtual stimuli, heart rate variability, physiology</dc:subject>
	<dc:description xml:lang="en-US">The use of Virtual Reality as a representation of biophilic design has been commonly used for design evaluations on human perception and performance before the actual construction. Biophilic design is known for the relaxing effects on human physiological responses; particularly cardiac activity indexed by Heart Rate Variability (HRV), representing human’s relaxation or stress conditions. How virtual biophilic design affects HRV, and what research protocols are most effective in assessing these physiological effects remains unclear. This literature review clarify research protocols and outline the trends of HRV in virtual biophilic design and to propose guidelines for improving the accuracy and reliability of HRV measurements. Most of the reviewed studies found an equal trend of the increased parasympathetic activity correlating with a reduced anxiety, during exposure to specific virtual biophilic designs. Studies with insignificant HRV effects may be due to the inadequate measurement protocol. The clearer effects on HRV may be observed by limiting virtual exposure to 15 minutes, avoiding virtual sickness, maintaining consistent subject positions, incorporating paced breathing in all conditions during HRV recordings, and evaluating short-term HRV measures for a minimum of 5 minutes. Virtual biophilic exposure holds promise for pre-construction design assessment, depending on appropriate methodologies.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="en-US">PPMI FSRD ITB</dc:contributor>
	<dc:date>2024-12-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/14237</dc:identifier>
	<dc:identifier>10.24821/productum.v7i2.14237</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 7, No 2 (2024); 191-200</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 7, No 2 (2024); 191-200</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v7i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/14237/4005</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/15746</identifier>
				<datestamp>2026-03-29T04:30:28Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Perancangan port charging terintegrasi untuk motor konversi: Studi kasus Yamaha Xeon 2010</dc:title>
	<dc:creator>Hanif, Muhammad</dc:creator>
	<dc:creator>Herlambang, Yanuar</dc:creator>
	<dc:subject xml:lang="id-ID">desain ergonomi, motor listrik konversi, soket pengisian daya</dc:subject>
	<dc:description xml:lang="id-ID">The Indonesian electric vehicle market is rapidly expanding alongside technological advancements and increased environmental awareness. However, in practice, many converted electric motorcycles still employ battery charging systems that are not ergonomically designed, making them impractical and sometimes hazardous for users. Ergonomic principles emphasize the importance of designs that are effective, efficient, safe, and comfortable. For example, some designs place the battery charging port beneath the motorcycle seat to protect it from rain, but this location often proves ineffective during charging. This study aims to redesign the charging system on converted electric motorcycles to make it more practical, safe, and user-friendly. The research methods include field studies to identify user needs, ergonomic analyses to evaluate existing designs, development and iteration of a new charging port design, prototyping, and iterative user testing. The primary contribution of this work is the development of an integrated charging port design based on user experience. A user-centered design approach has been acknowledged for producing the best solutions, and the user’s experience during the charging process plays a crucial role in electric vehicle adoption. Therefore, a charging port integrated into the motorcycle body and tailored to user needs is expected to advance the design of converted electric vehicles.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID">Yanuar Herlambang, Telkom University</dc:contributor>
	<dc:contributor xml:lang="id-ID">Kementerian Pendidikan Tinggi, Sains, dan Teknologi (Kemdiktisaintek)</dc:contributor>
	<dc:date>2026-03-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/15746</dc:identifier>
	<dc:identifier>10.24821/productum.v9i1.15746</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 9, No 1 (2026); 17-24</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 9, No 1 (2026); 17-24</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v9i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/15746/4719</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2026 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/6932</identifier>
				<datestamp>2022-12-31T06:30:15Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Transformasi produk alat masak nasi pada masyarakat Sunda sebagai basis segmentasi pasar</dc:title>
	<dc:creator>Jayanti, Ghia Tri</dc:creator>
	<dc:creator>Nurhutami, Meita Annisa</dc:creator>
	<dc:subject xml:lang="id-ID">Cooking activity; kitchen design; design ethnography; Sundanese community; rice utensil market segmentation</dc:subject>
	<dc:description xml:lang="id-ID">Cooking is a routine in the household to fulfill basic human needs. This study examines the development and changes in cooking activities in Sundanese society, characterized using tools, the cooking process, the efficiency of cooking procedures, and the values adopted in cooking activities. The approach used in this study is an ethnographic design approach and participatory observation. The purpose of this study is to observe changes in rice cooking activities and their transformation in terms of cooking utensils design, cooking process, and cooking habits, as well as their effect on changes in rice cooking design and activities with a case study of traditional houses in Sundanese people. The habits and development of traditional rice cooking utensils and traditional cooking habits and their significant changes in semi-modern and modern products in traditional Sundanese houses in Kampung Naga, Tasikmalaya, West Java were observed in a participatory manner. The findings of changes and developments in culture, habits, processes, and designs on rice cookware products are used as a basis for market segmentation for rice cookware products which are divided into two main market segments which can later be used for the needs of the target users to design products with cultural values, product efficiency, and the value of the product to the user. The two main segments are the home and business segments, which are divided into more specific segments. Specific segments for the home segment are ordinary and extraordinary households. In contrast, the business segment is divided into accommodation providers, food and drink service providers, and other service sectors.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2022-12-31</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/6932</dc:identifier>
	<dc:identifier>10.24821/productum.v5i2.6932</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 5, No 2 (2022); 125-130</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 5, No 2 (2022); 125-130</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v5i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/6932/2905</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/6521</identifier>
				<datestamp>2024-12-20T14:09:31Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Redesain sarana angkut barang untuk sepeda motor kurir online</dc:title>
	<dc:creator>Prakasa, Aldino Unggul</dc:creator>
	<dc:creator>Wahmuda, Faza</dc:creator>
	<dc:subject xml:lang="id-ID">redesain, sarana angkut, sepeda motor, kurir</dc:subject>
	<dc:description xml:lang="id-ID">Expedition services experienced an increase during the pandemic, this happened because during the pandemic people were encouraged to stay at home, but their daily needs must still be met. The increase in expedition services has a problem with motorbike couriers who are tasked with sending goods to consumers' homes, where the transportation means that the courier uses use materials that are not waterproof and also easily torn. From these problems, it is necessary to redesign the means of transporting goods that are resistant to various weathers. To solve this problem, the researcher uses the mix method, namely qualitative and quantitative research methods. Observations were made at two places in the city of Surabaya which were then used for work requirements analysis, storage needs analysis, ergonomics analysis, placement analysis, dimension analysis, material analysis, system analysis, shape analysis, colour analysis, and sign analysis. Then the design synthesis, design concepts, initial sketches, five alternative designs were obtained which were then distributed to motorcycle couriers to obtain the final design which was then closed with conclusions and suggestions. The result of the research is the redesign of the means of transporting goods which has two parts, namely the top and bottom using a jeep hood material and foam heart, some parts can be opened and closed using a zipper system, velcro, buckle, and reflective tape that can reflect light at night day.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-11-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/6521</dc:identifier>
	<dc:identifier>10.24821/productum.v7i2.6521</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 7, No 2 (2024); 167-172</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 7, No 2 (2024); 167-172</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v7i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/6521/3878</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/15450</identifier>
				<datestamp>2025-12-10T01:31:44Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Perancangan set meja makan minimalis berkonsep Japandi Style</dc:title>
	<dc:creator>Nurhadi, Irvan</dc:creator>
	<dc:creator>Susila, Dwi Agus</dc:creator>
	<dc:creator>Ariyanto, Ariyanto</dc:creator>
	<dc:subject xml:lang="en-US">perancangan, meja makan minimalis, japandi style</dc:subject>
	<dc:description xml:lang="en-US">This research aims to design a minimalist dining table set using the Japandi style concept for the dining room. In the era of rapid growth in the global furniture industry, where the need for an efficient dining room is indispensable, the Japandi style concept was chosen for its flexibility in adjusting to the size of the space. This dining table set is designed to be modular when installed according to the user's needs, maximizing the efficiency of the dining room without compromising aesthetics. This research employs a qualitative method with a Design Thinking approach, involving five stages: empathize, define, ideate, prototype, and test. Teak wood was chosen as the primary material due to its durability and aesthetic value of its fibers. The Japandi style concept design not only meets the needs of the dining room but also supports the principle of sustainability through the use of durable and environmentally friendly materials. The results of the study show that the design with the Japandi style concept is effective in optimizing the dining room.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2025-12-05</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/15450</dc:identifier>
	<dc:identifier>10.24821/productum.v8i2.15450</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 8, No 2 (2025); 221-228</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 8, No 2 (2025); 221-228</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v8i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/15450/4521</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
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		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/4053</identifier>
				<datestamp>2021-05-19T12:31:41Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Semantika produk kacamata dan hubungannya dengan pencitraan kader politik</dc:title>
	<dc:creator>Hernawan, Abbyzar Raffi</dc:creator>
	<dc:creator>Syarief, Achmad</dc:creator>
	<dc:subject xml:lang="id-ID">semantics, glasses, self image, politics</dc:subject>
	<dc:description xml:lang="id-ID">Daily use objects form someone’s self-image as it mark the appearance of identify, life style and character of a person. Therefore, owned and used objects hold a role of persuasion tool. This well-aware knowledge is deliberately used in political campaign such as posters, baliho, and banners which present image of a political candidate. The appeal of blazer, shirts, eyeglasses, moslem hijab and cap, serves as means to develop self-image and character, especially when it is amplify competent image of an intellectual that hold leadership, and honesty. Using semanic differential method, the research analyze varieties of type, forms/shapes, and physical measurement of eyeglasses; in order to understand perceptual varieties of self-image that openly appear in public </dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2021-02-02</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/4053</dc:identifier>
	<dc:identifier>10.24821/productum.v4i1.4053</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 4, No 1 (2021); 43-52</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 4, No 1 (2021); 43-52</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v4i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/4053/2012</dc:relation>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/downloadSuppFile/4053/445</dc:relation>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/downloadSuppFile/4053/447</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/7449</identifier>
				<datestamp>2023-01-31T02:30:21Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Pengembangan kombinasi produk keramik dan bambu sebagai dekorasi interior modern</dc:title>
	<dc:creator>Primadani, Tiara Ika Widia</dc:creator>
	<dc:creator>Putra, Wahyu Waskito</dc:creator>
	<dc:creator>Kurniawan, Bambang Kartono</dc:creator>
	<dc:creator>Wardhana, Mahendra</dc:creator>
	<dc:subject xml:lang="id-ID">diversifikasi, dekorasi, interior, keramik, bambu</dc:subject>
	<dc:description xml:lang="id-ID">Micro, small and medium enterprises (MSME) craftsmen need product innovation to develop and adapt to market developments. This study aims to diversify the products of ceramic and bamboo craftsmen in the Malang area of East Java as contemporary interior decoration products. Their condition is stagnant due to constraints in product development so the craftsmen are decreasing and there is no regeneration. In this study, the ceramic and bamboo crafts of craftsmen in Malang will be combined for contemporary interior decoration products. The results of this study are expected to be a product diversification and can provide design input for ceramic and bamboo craftsmen in Malang. Besides that, it can expand its market share and as a preservation of craft skills as a cultural heritage. This study uses the brainstorming design thinking method by combining two materials to create alternative products for ceramic and bamboo craftsmen in Malang. In addition, it can expand its market share and preserve craft skills as a cultural heritage. This research uses the design thinking method by applying ATUMICS theory to develop product design. This product's development utilizes existing ceramic moulds to speed up and reduce production costs. Likewise, the development of bamboo products, as well as the expertise that the craftsmen already have, adapted to a more modern form.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2022-08-29</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/7449</dc:identifier>
	<dc:identifier>10.24821/productum.v5i2.7449</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 5, No 2 (2022); 49-58</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 5, No 2 (2022); 49-58</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v5i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/7449/2713</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/4687</identifier>
				<datestamp>2024-06-29T03:05:02Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Furnitur work from home berbahan olahan sampah plastik untuk hunian sempit</dc:title>
	<dc:creator>Gustiawan, Ivena Meiliani</dc:creator>
	<dc:creator>Sitindjak, Ronald H. I.</dc:creator>
	<dc:subject xml:lang="id-ID">plastic waste, work from home, narrow occupancy, furniture design, design thinking</dc:subject>
	<dc:description xml:lang="id-ID">The increasing human population with limited land in urban areas encourages people to live in narrow areas such as apartments, boarding houses, flats, and other living spaces that related to the function of the furniture to be designed. Plus covid-19 virus outbreak which has entered many people to work from home (WFH). With the help of technological developments that make it possible for someone to be more flexible to work anywhere and anytime without having to be physically present at the office where they work. This way of working and lifestyle makes many people need furniture that can accommodate their work activities flexibly in narrow dwellings, using processed plastic waste as a market attraction. This design uses the design thinking method, starts from observing the introduction of the characteristics of the plastic waste recycling process, collecting data and literature related to design problems, extracting ideas, and studying the typology of similar products as a basis for determining the concept of design boundaries, and developing the resulting final design. Through the steps taken, in the end, it will produce furniture made from processed plastic waste that is of visual quality, function, and market need for narrow dwellings. So, the resulting furniture is useful and brings positive things to users. </dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-06-29</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/4687</dc:identifier>
	<dc:identifier>10.24821/productum.v7i1.4687</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 7, No 1 (2024); 1-10</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 7, No 1 (2024); 1-10</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v7i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/4687/3738</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/14777</identifier>
				<datestamp>2025-12-11T01:36:18Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Eksplorasi desain coffee table dari bonggol jagung  dengan optimalisasi teknik bending laminasi</dc:title>
	<dc:creator>Mahaelani, Shopie Putri</dc:creator>
	<dc:creator>Andry, Andry</dc:creator>
	<dc:subject xml:lang="id-ID">coffee table bonggol jagung, kebaruan kreasi, optimalisasi bending laminasi bonggol jagung</dc:subject>
	<dc:description xml:lang="id-ID">This research is based on the design of a coffee table that utilizes corn cobs as the main raw material, with a focus on the creative novelty of conventional products. This design is motivated by the opportunities in the bending lamination technique in processing corn cobs. So the purpose of this research is to produce a novel coffee table design using the bending lamination technique. To achieve this goal, the researcher uses a form exploration approach through the design by drawing method based on 3 design stages. This stage begins with the process of understanding the design problem, which begins with an understanding of the material through the experience of directly making a coffee table owned by PT. Matahati Kreasi Nusantara, and ends with the design development stage. At the end of the research, a design was produced in the form of a production drawing of a coffee table in the shape of a third circle, which is integrated with a storage space in the form of a box. Most of the research was conducted at PT. Matahati Kreasi Nusantara, for 1 month. The research resulted in the discovery that corn cob material as a large agricultural industrial waste can be utilized into various products through various techniques to expose the characteristics of corn cobs. One of them is through the bending technique which is the advantage of corn cob material because it is easier to bend compared to other materials.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID">Direktorat Jenderal Pendidikan Tinggi, Riset, dan Teknologi. Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi Republik Indonesia</dc:contributor>
	<dc:date>2025-10-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/14777</dc:identifier>
	<dc:identifier>10.24821/productum.v8i2.14777</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 8, No 2 (2025); 135-144</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 8, No 2 (2025); 135-144</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v8i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/14777/4481</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/4613</identifier>
				<datestamp>2021-10-21T02:36:07Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Perancangan kursi duduk-berdiri berdasarkan pendekatan  antropometri di PT. Otscon Safety Indonesia</dc:title>
	<dc:creator>Fitrian, Rizki</dc:creator>
	<dc:subject xml:lang="id-ID">ergonomics; anthropometry; sit-and-stand chair</dc:subject>
	<dc:description xml:lang="id-ID">The problem of incompatibility between facilities and humans is still found, where the impact is the insecurity of worker safety, increased workload, disruption of work processes, and their effects on workers' conditions. PT. Otscon Safety Indonesia is a manufacturing company that manufactures automotive components called the Lever Parking Brake. The company has an assembly work station called Button Release Assy, where the work is done in a standing work position, so that operators will quickly feel fatigue from working in a standing position.This study aims to design a Sit-and-Stand Chair, so that operators working at the button release work station do not experience fatigue quickly. The design of the Sit-and-Stand Chair is based on the Anthropometric approach to create an ergonomic chair. The size of the chair is determined based on the results of the percentile calculation of body dimensions, where the body dimensions used are the hip width to find the diameter of the seat cushion and hip height and the vertical height of the chair from the floor. The results showed that the chair seat diameter from the 95th percentile was ∅35.4 cm and the height of the chair from the floor vertically from the 5th percentile was 83.4 cm</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2021-08-09</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/4613</dc:identifier>
	<dc:identifier>10.24821/productum.v4i2.4613</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 4, No 2 (2021); 137-144</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 4, No 2 (2021); 137-144</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v4i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/4613/2270</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
			</metadata>
		</record>
		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/7943</identifier>
				<datestamp>2023-11-03T23:14:33Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Perancangan komponen aksesori anting dan kalung dari material sampah plastik</dc:title>
	<dc:creator>Soares, Antonio Junico Da Cruz</dc:creator>
	<dc:creator>Azhar, Hanif</dc:creator>
	<dc:creator>Sadika, Fajar</dc:creator>
	<dc:creator>Ary, Naufal</dc:creator>
	<dc:creator>Wijaya, Tasya Natalia</dc:creator>
	<dc:creator>Agustin, Devi Eka</dc:creator>
	<dc:subject xml:lang="id-ID">waste bank; plastic waste; fashion accessories</dc:subject>
	<dc:description xml:lang="id-ID">The reuse of plastic waste for earrings and necklace accessories is one of the many waste handling options that have been completed by previous experts. Bank sampah bersinar Baleendah (BSB) is an association that often thinks about climate by collecting, organizing, measuring, and providing plastic waste to the authorities or the industry handling plastic waste so that it can be recycled. Repurposing plastic waste becomes an extra style. and the accessory components of earrings and necklaces are the goal of the Bank sampah bersinar Baleendah (BSB) because they see the great potential they have. Therefore, researchers analyzing waste banks agreed to make additional styles, recycling, and accessories, which can later be applied to  Bank Sampah bersinar Beleendah (BSB) with data search methods, namely interviews and direct observation as well as special methods in working on designs with experimental methods with simple tools at home. The results of this study will be a spelt for the Bank sampah bersinar Baleendah (BSB) to the community in the use of plastic waste recycling so that the community processes plastic waste independently.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID">Bank sampah Bersinar (BSB), Telkom University</dc:contributor>
	<dc:date>2023-08-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
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	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/7943</dc:identifier>
	<dc:identifier>10.24821/productum.v6i2.7943</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 6, No 2 (2023); 99-106</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 6, No 2 (2023); 99-106</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v6i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/7943/3247</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/14969</identifier>
				<datestamp>2025-06-01T00:19:36Z</datestamp>
				<setSpec>PRO:ART</setSpec>
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			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
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	<dc:title xml:lang="en-US">Perlindungan kekayaan intelektual untuk produk Batik Palbatu: Meningkatkan daya saing dan keberlanjutan</dc:title>
	<dc:creator>Nugroho, Widyo</dc:creator>
	<dc:creator>Setyawan, Aris Budi</dc:creator>
	<dc:creator>Prajaka, Sandhi</dc:creator>
	<dc:subject xml:lang="en-US">Batik Palbatu, hak kekayaan intelektual, hak cipta, desain industri</dc:subject>
	<dc:description xml:lang="en-US">Palbatu Batik House operates in the creative industry, producing a variety of batik patterns. Unfortunately, none of its products have yet been protected by intellectual property rights. Intellectual property rights provide legal safeguards for the ownership of public and private intellectual property, fostering the development of the creative economy and playing a vital role in national development. This study examines the protection of Intellectual Property Rights (IPRs), specifically copyrights and industrial designs, for Palbatu Batik House, and to explore the registration of intellectual property rights for contemporary batik patterns on Palbatu Street. Employing a normative juridical approach, the research involves a review of relevant literature and legal sources. Secondary data forms the basis of this study, including primary legal materials, such as laws and regulations, and secondary materials from various articles and books. Findings indicate that Palbatu Batik House is eligible for Intellectual Property Rights (IPR) protection in the form of Copyrights and Industrial Design Rights, which will aid in safeguarding the originality of its products, enhancing the competitive edge of this Micro, Small, and Medium Enterprise (MSME).</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2025-06-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
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	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/14969</dc:identifier>
	<dc:identifier>10.24821/productum.v8i1.14969</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 8, No 1 (2025); 87-90</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 8, No 1 (2025); 87-90</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v8i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/14969/4269</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
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		<record>
			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/16943</identifier>
				<datestamp>2026-04-06T02:23:21Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Revitalisasi tas Koja Baduy melalui pendekatan Indigenous Design Thinking dan ATUMICS dalam integrasi tradisi dan desain kontemporer</dc:title>
	<dc:creator>Salam, Junaidi</dc:creator>
	<dc:creator>Maftukha, Nina</dc:creator>
	<dc:subject xml:lang="id-ID">tas Koja, Baduy, ATUMICS, desain kontekstual, revitalisasi</dc:subject>
	<dc:description xml:lang="id-ID">This study aims to revitalize the Baduy Koja Bag through an Indigenous Design Thinking approach and the ATUMICS method as an effort to integrate traditional values with contemporary design needs. The Koja Bag, as a distinctive craft of the Baduy community, serves not only a practical function but also embodies strong philosophical, ecological, and spiritual values. Indigenous Design Thinking is employed to explore the meanings, symbolism, and social practices embedded in the Koja Bag, while the ATUMICS method provides an analytical framework for design elements, including technique, material, utility, icon, concept, and shape. The results indicate that the design revitalization process successfully preserved approximately 70 percent of the Koja Bag’s traditional elements, particularly in weaving techniques, the use of local materials, and visual symbolism. Meanwhile, around 30 percent of the design elements were selectively revitalized to enhance product ergonomics and functionality without diminishing cultural identity. The integrated contemporary elements include a transformation of the silhouette into a hobo bag form, the addition of a buckle system on the strap, and the use of inner lining to improve everyday comfort. These quantitative findings confirm that culture-based design innovation can be achieved through measurable and sustainable contextual transformation. The revitalization of the Koja Bag contributes to the preservation of traditional crafts amid globalization while opening opportunities for sustainable creative economic development for the Baduy artisan community.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2026-03-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
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	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/16943</dc:identifier>
	<dc:identifier>10.24821/productum.v9i1.16943</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 9, No 1 (2026); 69-78</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 9, No 1 (2026); 69-78</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v9i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/16943/4718</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2026 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/4064</identifier>
				<datestamp>2021-05-19T12:31:41Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Studi persepsi visual perempuan pengendara terhadap desain sepeda motor skuter matik di Indonesia</dc:title>
	<dc:creator>Lukita, Linda</dc:creator>
	<dc:creator>Syarief, Achmad</dc:creator>
	<dc:creator>Riyadi, Slamet</dc:creator>
	<dc:creator>Sriwarno, Andar Bagus</dc:creator>
	<dc:subject xml:lang="id-ID">visual perception, shape, scooter, gender difference, female rider, pleasurability</dc:subject>
	<dc:description xml:lang="id-ID">This study is an evaluation of perception and identification of attractive scooter design by female motorcycle riders. Survey with questionaire using Likert scale was conducted on 150 female scooter riders who provided assesment of six scooter design representing design of scooter in Indonesia. Descriptive analysis results show that scooter designs in Indonesia have perception: quality, comfortable to use, can be used by all family members, fun to use, relax and easy, and give confidence, which included in physio, socio, and psycho-pleasure also only reached the visceral and behavioral stage.Female riders’ perception is inline with the female gender characteristics, communal and have high empathy or emotional skill. Attractive scooter design for female riders has ideo-pleasure related perception and is determined from the details of the product design. From the factor analysis, it is described the pleasurability factors has different perception for each design. Conclusion of this study is beside size, type, and design characters, total shape as well as the details of the shape from the scooter design are the things that will affect the perception of the female rider and may provide a different perception of pleasurability evaluation from the female riders.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID">PT Astra Honda Motor</dc:contributor>
	<dc:date>2021-02-23</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/4064</dc:identifier>
	<dc:identifier>10.24821/productum.v4i1.4064</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 4, No 1 (2021); 67-76</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 4, No 1 (2021); 67-76</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v4i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/4064/2025</dc:relation>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/downloadSuppFile/4064/450</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/7403</identifier>
				<datestamp>2023-03-28T22:35:36Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Dampak pandemi COVID-19 terhadap peningkatan hobi berkebun</dc:title>
	<dc:creator>Nur, Christmastuti</dc:creator>
	<dc:creator>Sabatini, Stefani Natalia</dc:creator>
	<dc:subject xml:lang="id-ID">berkebun, pandemi COVID-19, preferensi konsumen, produk perlengkapan berkebun, tren tanaman rumah</dc:subject>
	<dc:description xml:lang="id-ID">The implementation of Community Activity Restrictions set by the government during the COVID-19 pandemic encouraged people to pursue gardening as a hobby while undergoing independent isolation or quarantine at home. The increasing selling price of ornamental plants and the emergence of various equipment products mark the guard. This study aims to determine the impact of the COVID-19 pandemic on increasing the hobby of gardening and to identify consumer preferences in purchasing gardening equipment products. The benefit of this research is to produce recommendations for gardening equipment designs that are desirable to consumers. Quantitative methods were used to describe trends in consumer behavior through online surveys of one hundred people who have a gardening hobby. Based on the analysis of the questionnaire, it is known that the COVID-19 pandemic has impacted the gardening hobby in the community. The three most essential tools in gardening are pots, watering tools, and shelves. In choosing a pot, the prominent factors considered by consumers are design, material, and price. The types of pots most respondents chose were plain earthenware pots and white plastic pots. Most respondents choose high-straight iron and wood-iron shelves or minimalist iron shelves. Regarding to pot decorations, respondents chose metal-wood pot stand, or rattan pot stand, over other decorative products such as pot hangers or fabric pot covers.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2023-02-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/7403</dc:identifier>
	<dc:identifier>10.24821/productum.v6i1.7403</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 6, No 1 (2023); 15-24</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 6, No 1 (2023); 15-24</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v6i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/7403/2971</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>
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			<header>
				<identifier>oai:ojs.journal.isi.ac.id:article/6189</identifier>
				<datestamp>2024-12-20T14:09:31Z</datestamp>
				<setSpec>PRO:ART</setSpec>
			</header>
			<metadata>
<oai_dc:dc
	xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
	xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/
	http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="id-ID">Perancangan tas multifungsi untuk membantu penjualan UMKM Reka Heritage berbasis kulit nabati</dc:title>
	<dc:creator>Christabella, Valencia</dc:creator>
	<dc:creator>Herdiana, Wyna</dc:creator>
	<dc:creator>Hairunnas, Hairunnas</dc:creator>
	<dc:subject xml:lang="id-ID">kulit nabati, UMKM, produk lifestyle, multifungsi</dc:subject>
	<dc:description xml:lang="id-ID">Vegetable tanned leather is a natural leather tanned using natural ingredients of the tree extracts. Vegetable tanned leather has a fairly high market demand because this leather does not use any chemicals so it tends to be environment-friendly, strong resistance, and cheaper price. Vegetable tanned leather is generally used as a basic material for fashion-based products, such as bag. Bag is generally used to carry various items needed when travelling. Moreover, bag has been one of the main indicators of creating a stylish look. The tendency to focus more on the physical appearance has changed the main function of bag itself. Many bags these days are not really efficiently made by having a small size as to make it look simple and stylish. In this research, the writer is accomodated by SME Reka Heritage which is located in Sidoardjo, East Java. The aim of the product design in this research is to help the SME providing new fashion-based product innovation. This product targets people in general, especially women by designing a multifunction, stylish, and efficient bag.</dc:description>
	<dc:publisher xml:lang="en-US">Institut Seni Indonesia Yogyakarta</dc:publisher>
	<dc:contributor xml:lang="id-ID"></dc:contributor>
	<dc:date>2024-11-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.isi.ac.id/index.php/PRO/article/view/6189</dc:identifier>
	<dc:identifier>10.24821/productum.v7i2.6189</dc:identifier>
	<dc:source xml:lang="id-ID">PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 7, No 2 (2024); 121-128</dc:source>
	<dc:source xml:lang="en-US">Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk); Vol 7, No 2 (2024); 121-128</dc:source>
	<dc:source>2579-7328</dc:source>
	<dc:source>2477-7900</dc:source>
	<dc:source>10.24821/productum.v7i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.isi.ac.id/index.php/PRO/article/view/6189/3881</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by/4.0</dc:rights>
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