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Rancang Bangun Game Stickman Dengan Metode Quadtree


 
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1. Title Title of document Rancang Bangun Game Stickman Dengan Metode Quadtree
 
2. Creator Author's name, affiliation, country Rico Fernando; Universitas Bunda Mulia; Indonesia
 
2. Creator Author's name, affiliation, country Jusia Amanda Ginting; Universitas Bunda Mulia; Indonesia
 
3. Subject Discipline(s)
 
3. Subject Keyword(s) Kata Kunci: Game Stickman, Quadtree, Game Platformer, Collision Detection.
 
4. Description Abstract

Quadtree method is a method of dividing region into 4. Quadtree method can be applied to make collision detection easier for collidable objects. Collision detection will be done in the smallest region of the quadtree division because of the limited speed in collision detection. This problem becomes a problem where to produce a game with optimal detection is done by dividing the region with quadtree method by dividing the region into 4 until the collidable objects in each region does not exceed the predetermined limits, thus reducing the parts that need to be checked without having to check as a whole. The method used in development is quadtree. This method is suitable to be applied to games that require collision detection in it. From this study it is obtained that the quadtree method by limiting the collision detection area can produce an optimal speed seen from the frame per second produced. The game built is expected to be able to optimize similar games that use collision detection in it. It is suggested to do further research with various types of other games.

 
5. Publisher Organizing agency, location Institut Seni Indonesia Yogyakarta
 
6. Contributor Sponsor(s) Universitas Bunda Mulia
 
7. Date (YYYY-MM-DD) 2023-04-02
 
8. Type Status & genre Peer-reviewed Article
 
8. Type Type
 
9. Format File format PDF (Bahasa Indonesia)
 
10. Identifier Uniform Resource Identifier https://journal.isi.ac.id/index.php/jags/article/view/8821
 
10. Identifier Digital Object Identifier (DOI) https://doi.org/10.24821/jags.v9i1.8821
 
11. Source Title; vol., no. (year) Journal of Animation and Games Studies; Vol 9, No 1 (2023): April 2023
 
12. Language English=en id
 
13. Relation Supp. Files
 
14. Coverage Geo-spatial location, chronological period, research sample (gender, age, etc.)
 
15. Rights Copyright and permissions Copyright (c) 2023 rico fernando, Jusia amanda ginting
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This work is licensed under a Creative Commons Attribution 4.0 International License.