Dream Interpretation of an Infant and Feminine Monstrosity in Among the Sleep

Karen Winardi, Lucia Lusi Ani Handayani

Abstract


Tafsir Mimpi Tokoh Utama Bayi dan Elemen Horor Feminin dalam Game Among the Sleep. Game Among The Sleep (2014) yang menyoroti perjalanan seorang bayi mencari kenangan-kenangan bersama ibunya ini memiliki ulasan beragam dari segi kesederhanaan teka-tekinya dan acaknya peletakkan simbolisme. Akan tetapi, gaya penceritaan dan aspek visual untuk membangun momentum cerita hingga mencapai resolusi penuh emosi dari game ini masih menuai pujian. Berkebalikan dari anggapan umum bahwa bayi sama sekali tidak dapat memahami kejadian di lingkungan sekitar mereka, tokoh utama bayi dalam game Among The Sleep mampu melakukan hal tersebut dengan bantuan mimpi dan fantasi.Menurut Freud, kedua hal tersebut akanmempengaruhi kepribadianbayi saat bertumbuh besar dari alam bawah sadar. Penelitian ini bertujuan memahami makna dari simbolisme mimpi tokoh utama game dengan teori tafsir mimpi Freud. Hasil dari penelitian ini menunjukkan bahwa elemen-elemen mimpi yang muncul bertujuan untuk memenuhi keinginan terpendam sang tokoh utama, dan hal tersebut merupakan wujud dari kemampuan kognitif bayi tersebut untuk bertahan di lingkungannya. Selain itu, dengan konsep abjeksi dan histeria, diketahui bahwa sosok ibu dari kenangan sang tokoh utama seringkali dipenuhi oleh elemen horor feminin demi memenuhi hasratnya memiliki sebuah penis dengan berupaya mengkastrasi anaknya. Seperti video game pada umumnya, elemen intrinsik penceritaan Among The Sleep membawa pesan untuk meyakinkan audiensnya mereka mampu melalui trauma yang mereka alami.


Among The Sleep (2014) follows an infant in his quest to search for memories of his mother. The game receives mixed opinions regarding its overly simple puzzles and confusing juxtaposition of the dream symbols; nevertheless, it is still praised for its storytelling and visuals used to build the momentum leading up to the resolution invoking strong emotions in players. Contrary to a popular belief that infants are incapable of understanding the events around them, in this game the infant can process his surroundings with the help of dreams and fantasies. In Freudian perspective, they will unconsciously affect an infant’s personality when growing up. This research aims to understand the infant’s dreams using Freud’s interpretation of dreams. The findings show that the dream elements are the wish-fulfilment part of the infant’s cognitive ability to cope with his surroundings. Moreover, using the concepts of abjection and hysteria, it is revealed that memories of his mother are often filled with feminine monstrosity to satiate her desire for having a penis by attempting to castrate him. Similar to many other video games, Among The Sleep carries a message through its storytelling elements, and it is to encourage the audience to tackle their own trauma.


Keywords


interpretation, infant, video games, abjection, Among the Sleep

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DOI: https://doi.org/10.24821/jousa.v6i1.2780

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