Perancangan board game untuk meningkatkan kesadaran remaja dalam berlalu lintas
Abstract
The number of car and motorcycle users in Indonesia is increasing from year to year, along with the higher accident rate. The cause of accidents is the vehicle drivers who often violate traffic rules and signs. Due to the lack of adequate public transportation, teenagers are allowed by their parents to drive cars and motorbikes. However, most of these teenagers do not understand traffic well and often end up breaking the rules. Examples of violations include not carrying a SIM and STNK when driving, not wearing a helmet or seat belt, violating traffic signs, and breaking through traffic lights. One method to provide an understanding of traffic to teenagers is through games. Teenagers like communal games such as board games and therefore it is appropriate to apply this method. The purpose of this research is to design a game that can provide an understanding for teenagers to be more aware of the importance of safety in traffic. This research was conducted by distributing questionnaires in advance to find out what teenagers liked. As a result, teenagers like simple objects with colorful shapes. This style is used as a reference in designing a traffic-themed board game.
Keywords
Full Text:
PDFReferences
Agustin, I., & Aji, R. I. (2024). Perancangan Boardgame Pemilahan Sampah pada Anak Usia 6-7 Tahun di SDN Penanggungan. ASPIRASI: Publikasi Hasil Pengabdian Dan Kegiatan Masyarakat, 2(1), 30–37. https://doi.org/10.61132/aspirasi.v2i1.115
Anggraeni, M. (2019). Fenomena Pengendara Sepeda Motor Anak Di Bawah Umur Dan Upaya Penanggulangannya Di SMPN 2 Sanden Kabupaten Bantul. E-Societas Jurnal Pendidikan Sosiologi, 8(5), 1–16. https://doi.org/10.21831/e-societas.v8i5.15733
Anyanwu, E. G. (2014). Anatomy adventure: a board game for enhancing understanding of anatomy. Anatomical Sciences Education, 7(2), 153–160. https://doi.org/10.1002/ase.1389
Ayunaning, K., & Prafitasiwi, A. G. (2022). Sosialisasi Disiplin Berlalu Lintas pada Siswa SMA/SMK. Jurnal Pengabdian Dan Pemberdayaan Nusantara (JPPNu), 4(2), 139–144. https://doi.org/10.28926/jppnu.v4i2.130
Bartfay, W. J., & Bartfay, E. (1994). Promoting health in schools through a board game. Western Journal of Nursing Research, 16(4), 438–446. https://doi.org/10.1177/01939459940160040
Bochennek, K., Wittekindt, B., Zimmermann, S.-Y., & Klingebiel, T. (2007). More than mere games: a review of card and board games for medical education. Medical Teacher, 29(9–10), 941–948. https://doi.org/10.1080/01421590701749813
Cardinot, A., & Fairfield, J. A. (2022). Game-based learning to engage students with physics and astronomy using a board game. In Research Anthology on Developments in Gamification and Game-Based Learning (pp. 785–801). IGI Global. https://doi.org/10.4018/978-1-6684-3710-0.ch035
Chen, S.-Y., Tsai, J.-C., Liu, S.-Y., & Chang, C.-Y. (2021). The effect of a scientific board game on improving creative problem solving skills. Thinking Skills and Creativity, 41, 100921. https://doi.org/10.1016/j.tsc.2021.100921
Dewi, F. C. (2020). Dewaruci Board Game Design As A Wayang Introduction Media For Children 10-12 Years Old. Arty: Jurnal Seni Rupa, 9(2), 90–102. https://doi.org/10.15294/arty.v9i2.40296
Eisenack, K. (2013). A climate change board game for interdisciplinary communication and education. Simulation & Gaming, 44(2–3), 328–348. https://doi.org/10.1177/10468781124526
Gauthier, A., Kato, P. M., Bul, K. C. M., Dunwell, I., Walker-Clarke, A., & Lameras, P. (2019). Board games for health: a systematic literature review and meta-analysis. Games for Health Journal, 8(2), 85–100. https://doi.org/10.1089/g4h.2018.00
Hinebaugh, J. P. (2009). A board game education. R&L Education.
Kirikkaya, E. B., Iseri, S., & Vurkaya, G. (2010). A board game about space and solar system for primary school students. Turkish Online Journal of Educational Technology-TOJET, 9(2), 1–13.
Kuswanto, K., Usmanto, H., & Anderson, I. (2022). Sosialisasi Kesadaran Hukum Dalam Rangka Meningkatkan Pengetahuan Berlalu Lintas Siswa dan Siswi SMP Negeri 1 Muaro Jambi Tahun 2021. BERNAS: Jurnal Pengabdian Kepada Masyarakat, 3(1), 66–70. https://doi.org/10.31949/jb.v3i1.1683
Lestari, F., Lina, L. F., Puspaningtyas, N. D., & Pratama, I. C. (2022). Peningkatan Pengetahuan Patuh Berlalu Lintas Dan Berkendara Aman Pada Siswa Sma 1 Natar. Journal of Social Sciences and Technology for Community Service (JSSTCS), 3(2), 249–253. https://doi.org/10.33365/jsstcs.v3i2.2118
Luthfi, M. N., Khairun, D. Y., & Prabowo, A. S. (2023). Pengembangan Board Game untuk Meningkatkan Kepercayaan Diri Pada Remaja. Diversity Guidance and Counseling Journal, 1(3), 40–54. https://doi.org/10.30870/diversity.v1i3.44
Maryanti, E., Egok, A. S., & Febriandi, R. (2021). Pengembangan Media Board Games Berbasis Permainan Tradisional Egrang Batok untuk Siswa Sekolah Dasar. Jurnal Basicedu, 5(5), 4212–4226. https://doi.org/10.31004/basicedu.v5i5.1486
Noda, S., Shirotsuki, K., & Nakao, M. (2019). The effectiveness of intervention with board games: a systematic review. BioPsychoSocial Medicine, 13(22), 1–21. https://doi.org/10.1186/s13030-019-0164-1
Nugroho, D. H. (2021). Pengembangan Media Pembelajaran Board Game Matematika Kelas Viii Semeseter 1 Kurikulum 2013 Di Smp Negeri 48 Jakarta. TEACHER: Jurnal Inovasi Karya Ilmiah Guru, 1(2), 150–162. https://doi.org/10.51878/teacher.v1i2.720
Paris, T. N. S. T., & Yussof, R. L. (2012). Enhancing grammar using board game. Procedia-Social and Behavioral Sciences, 68, 213–221. https://doi.org/10.1016/j.sbspro.2012.12.221
Pemerintah Kabupaten Blora. (2018). Sosialisasi tertib lalu lintas melalui mos di sekolah.
Raharjo, E. P., Mardikawati, B., Sukmayasa, I. M., Hidayat, D. W., Suartawan, P. E., & Asa, I. P. D. P. (2021). Tingkat Penguasaan Materi Aturan Berlalu-Lintas Siswa Sekolah Dasar Setelah Sosialisasi Tertib Berlalu-Lintas. Jurnal Pengabdian Kepada Masyarakat Semangat Nyata Untuk Mengabdi (JKPM Senyum), 1(2), 51–58. https://doi.org/10.52920/jkpmsenyum.v1i2.42
Samudra, M. A. (2018). Pemahaman Tertib Berlalu Lintas Masyarakat Indonesia Masih Lemah. Gridoto.
Sarjan, A. F. N., Salsabila, F. F., & Rofaida, A. (2022). Sosialisasi Keselamatan Berlalu Lintas untuk Mengurangi Angka Kejadian Kecelakaan Bagi Pelajar di SMAN 1 Selong Kabupaten Lombok Timur. Unram Journal of Community Service, 3(4), 120–122. https://doi.org/10.29303/ujcs.v3i4.167
Siswanto, J., Hidayati, T. S., Hadi, S., & Ayu, B. P. S. B. R. (2023). Penyuluhan Keselamatan Berlalu Lintas Pada SMK Negeri 2 Subang. Abdimas Galuh, 5(1), 658–668. https://doi.org/10.25157/ag.v5i1.10002
Suryo, D. (2024). Berapa Usia Minimal Mengurus SIM A, C, D, B hingga Sesuai Jenis Kendaraan, Cek Rinciannya. Kompas.Com.
Tsai, J.-C., Liu, S.-Y., Chang, C.-Y., & Chen, S.-Y. (2021). Using a board game to teach about sustainable development. Sustainability, 13(9), 4942. https://doi.org/10.3390/su13094942
Usamah, A., Yulianengsih, N. L., Fitriyani, Y., & Fauziyah, A. (2024). Implementasi Media Board game edukasi Pada Pembelajaran Pendidikan Agama Islam di Sekolah Dasar. Attadib: Journal of Elementary Education, 8(1). https://doi.org/10.32507/attadib.v8i1.2424
DOI: https://doi.org/10.24821/productum.v7i2.6057
Article Metrics
Abstract view : 0 timesPDF - 0 times
Refbacks
- There are currently no refbacks.
p-ISSN 2477-7900 | e-ISSN 2579-7328
This work is licensed under a Creative Commons Attribution 4.0 International License.
Like & Follow Us