Pengaruh Teknik Pukul pada Tatah Timbul Kulit
Abstract
Teknik pukul merupakan teknik yang dilakukan dengan cara memukulkan/mengetukkan alat pukul ke permukaan benda dengan bantuan tangan dan otot sebagai poros kekuatan. Tatah timbul kulit merupakan teknik dalam kerajinan yang terbuat dari kulit tersamak sebagai media eksplorasi untuk memberikan efek timbul dari permukaan karya yang dibuat. Penelitian ini untuk mengetahui cara seniman mendayagunakan tubuhnya, perlakuan khusus yang diberikan, dan pelacakan mengenai teknik pukul yang digunakan oleh seniman. Peneliti menggunakan pengalaman kualitatif sebanyak lima kali untuk mendapatkan proses pengerjaan secara utuh, mulai dari perancangan hingga proses penatahan selesai. Hasilnya, keputusan seniman bergantung pada proses pengerjaan dan pengalaman seniman dalam berkarya. Perbedaan perlakuan pada pembasahan dan proses perancangan, pengenalan bahan, dan pemolaan adalah bentuk keputusan seniman dalam berkarya. Kegagalan dan keberhasilan tatah timbul kulit bergantung pada sudut pukul dan kelembaban kulit. Kekuatan pukul yang cukup besar akan memengaruhi kerusakan dan melesetnya pukulan yang dilakukan.
The Impact of Hit Technique in Leather Carving
ABSTRACT
The hit technique is a technique carried out by striking/tapping the instrument against the object's surface with hands and muscles as the axis of strength. Leather carving is a craft technique made from tanned leather as an exploration medium to give an embossed effect on the surface of the work being made. This research is to find out how artists utilize their bodies, special treatment given, and tracking of the technique used by artists. Researchers use the qualitative experience as much as five times to get the whole work process from design to the carving process. As a result, artists' decisions depend on the process of work and artists' experience in their work. Differences in treatment in the wetting and design process, the introduction of materials, and patterning are forms of artists' decision to work. Failure and success of the skin's appearance depend on the skin's angle of hit and moisture. The strength of a large enough hit will affect the damage and miss the blow made.
Keywords
Full Text:
PDFReferences
Alamsyah, A. (n.d.). Potret Pekerja Kerajinan Seni Ukir Relief Jepara. Endogami:
Jurnal Ilmiah Kajian Antropologi, 2(1), 38–51. https://doi.org/10.14710/endogami.2.1.38-51
Atiase, Cleveland Edem K.; Appiah, Priscilla; Alekey, G. K. (2016). Leather As
A Medium for Sculpture. International Journal of Innovative Research and Development, 5(13), 48–73.
Foley, Hugh; Matlin, M. (2009). Sensation and Perception, 5th edition. England:
Psychology Press.
Guspara, W. A. (2019). Craftmanship: Sudut Pandang Pandai Besi. Dinamika
Kerajinan Dan Batik: Majalah Ilmiah, 36(1), 1–6.
https://doi.org/10.22322/dkb.v36i1.4995
Jha, S. K. (2015). Sustenance of languishing traditional crafts through design and
processes interventions: Leather toy craft. ICDC 2015 - Proceedings of the
rd International Conference on Design Creativity, 356–363.
Johnson, W. H. (2015). The Hobbycraft Series - Leathercraft. Arlington,
Massachusetts: Pierce Press.
Lehmann, U. (2012). Making as Knowing: Epistemology and Technique in Craft.
Journal of Modern Craft, 5(2), 149–164.
https://doi.org/10.2752/174967812X13346796877950
Leplat, J. (1990). Skills and Tacit Skills: A Psychological Perspective. IAAP International Association of Applied Psychology, 39(2), 143–154.
https://doi.org/10.1111/j.1464-0597.1990.tb01042.x
Mancini, M. (2017). A contemporary didactics of innovation in product design.
Grip Factors identification and evaluation. The Design Journal -An International Journal for All Aspects of Design, 20(sup1), S732–S744.
https://doi.org/10.1080/14606925.2017.1353020
Nasrullah, S. F., & Masri, A. (2019). Analisis Keterkaitan Ragam Teknik Ukir
Tatah Tembaga Terhadap Kemungkinan Bentuk yang Dihasilkan dalam Pertimbangan Desain. Dimensi-Jurnal Seni Rupa Dan Desain, 16 (1), 1–12.
https://doi.org/10.25105/dim.v16i1.6155
Niedderer, K., & Townsend, K. (2014). Designing Craft Research: Joining Emotion
and Knowledge. The Design Journal -An International Journal for All Aspects of Design, 17(4), 624–647.
https://doi.org/10.2752/175630614X14056185480221
Perkins, F. F. (1981). Leather Crafting As A Motivational Art Experience. [Thesis].
Northridge: California State University.
Polanyi, Michael; Sen, A. (2009). The Tacit Dimension. In Knowledge in Organizations. https://doi.org/10.1353/ppp.2002.0018
Tsaknaki, V., Fernaeus, Y., & Schaub, M. (2014). Leather as a material for crafting
interactive and physical artifacts. Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS. New York, United States: Association for Computing Machinery. https://doi.org/10.1145/2598510.2598574
Informan
Surono, 42 tahun. (2019). Perajin tatah yang tinggal di Dusun Tirtonirmolo,
Kasihan, Bantul.
Montha, Oky Rey, 34 tahun. (2019). Seniman tatah dan lukis yang tinggal di
Gresikan, Panggungharjo, Sewon, Bantul.
DOI: https://doi.org/10.24821/invensi.v5i2.3864
Article Metrics
Abstract view : 0 timesPDF - 0 times
Refbacks
- There are currently no refbacks.
Copyright (c) 2020 Yonata Buyung Mahendra
Editorial Address:
Graduate School of the Indonesia Institute of the Arts Yogyakarta
Jalan Suryodiningratan 8 Yogyakarta 55143, Indonesia
Telp./Fax: 0274 419791
email : jurnal.invensi@isi.ac.id
This work is licensed under a Creative Commons Attribution 4.0 International License.
View my stat Visitors