Perancangan Aplikasi Pariwisata Relawan Berdasarkan Pilar-Pilar Makna Hidup

Dian Puspasari

Abstract


Perkembangan tren pariwisata relawan bersama dengan motivasi perjalanan kaum muda saat ini mengindikasi adanya tuntutan baru dalam industri pariwisata. Keberadaan turis relawan kini menuntut cara baru dalam berkontribusi dengan kegiatan yang lebih beragam, durasi lebih pendek, dan konsep hemat anggaran sebagai upaya untuk meningkatkan mentalitas dan kapabilitas diri. Seiring dengan jumlah ketertarikan yang meningkat, kebutuhan akan informasi dan kemudahan dalam pengajuan kontribusi masih menjadi kendala bagi para peminat kegiatan. “Vacation” hadir sebagai solusi untuk menghubungkan turis, aktivitas relawan, dan mitra akomodasi potensial dalam satu platform aplikasi secara lebih praktis, bernilai, dan inovatif. Aplikasi ini didesain melalui empat tahapan perancangan hasil filtrasi metode desain milik Brown, Kumar, Garrett, dan Natoli meliputi tahapan menemukan, menentukan, mengembangkan, dan mengirim. Tiap tahapan memperoleh informasi yang didapat melalui pendekatan kuantitatif pada survei daring, dan kualitatif pada pengamatan etnografi, wawancara, literatur, dan diskusi kelompok. Dari tahapan ini, perancangan menghasilkan aplikasi pariwisata relawan “vacation” sebagai media penghubung yang menyediakan daftar kegiatan sukarelawan dengan lebih terkategori, pengajuan permintaan kontribusi yang lebih praktis, kesempatan mendapatkan akomodasi, dan penerimaan laporan kegiatan perjalanan berdasarkan prinsip empat pilar makna hidup untuk mendukung konsep hemat anggaran, peningkatan mentalitas, dan kapabilitas diri. Perancangan aplikasi telah melalui proses pengujian dan disimpulkan bahwa selain dapat memenuhi kebutuhan praktis pengguna, perancangan aplikasi vacation juga telah membuka ruang personal bagi para pengguna dalam proses pengembangan diri.

Designing A Volunteer Tourism App Based On Pillars of Meaningful Life

ABSTRACT

The consolidation of voluntary tourism trends along with the motivation of young people's travel now indicates new demands in the tourism industry. The existence of volunteer tourists is now demanding new ways to contribute, with more diverse activities, shorter duration, and the concept of the low budget as an effort to improve mentality and capability. With an increasing amount of interest, the need for information and ease in submitting contributions is still an obstacle for enthusiasts of activity. "Vacation" designed as a solution to connect tourists, volunteer activities, and potential accommodation partners in one single application in a more practical, valuable, and innovative way. The four stages of designing based on Brown, Kumar, Garrett, and Natoli's design method consisting of discovering, determining, developing, and delivering. Each stage obtains information through a quantitative approach to online surveys, and qualitatively on ethnographic observations, interviews, literature, and group discussions. Through this process, the design produced a volunteer tourism application called “vacation” as a liaison media that provides a more categorized list of volunteer activities, submits requests for more practical contributions, opportunities for accommodation, and receives reports on travel activities based on the four pillars of the meaningful life to support the low budget concept, increased mentality, and self capability. The design of the application has been tested and concluded that in addition to meet the user's practical needs, the design of the vacation application has also opened a personal space for the users in the process of self-development.


Keywords


pariwisata relawan, pengalaman pengguna (UI/UX), pengembangan diri, aplikasi seluler | volunteer tourism, user exerience (UX/UI), self-development, mobile app

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References


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DOI: https://doi.org/10.24821/invensi.v5i2.4631

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