Graphic Design Methods of a Science Museum Exhibition for Children

Kanpat Kalumpahaiti


The graphic design is essential for the science museum exhibition affecting the perception and motivation of children to learn and discover a science experience. the research aims to study the graphic design methods of science museum exhibition for children, to propose the new approach of the graphic design which the most efficient expression to motivate learning of children from age 6 to 9 years old, and to design the graphics module within the temporary exhibition space. this article is the 1st phase to observe the graphic design methods of the science museum exhibition by using the fieldwork case study analysing of literature by selected 27 exhibits from the united Kingdom, Japan, and thailand to compare. also, interviews the 7 experts who are a stakeholder with the research. the result indicated that the graphic design approach of all exhibitions with the consistent. However, the mood and tone vary depending on the exhibit presented, and the role of graphics is different because of the socio-cultural context of each country. the conclusion can be drawn that the study result can be the guide or sources inspiration of further artistic creation and design that is attracting children the further stage of development.


graphic design, science museum exhibition, children learning

Full Text:



arnheim, rudolf. (2004). Art and Visual Perception: A Psychology of the Creative Eye.

Second Edition, Fiftieth anniversary Printing edition (november 8, 2004). uSa:

university of california Press.

aStV Manager online. (23 april 2014). Survey results indicate that children study hard

in the world, but the truth is not use, have the special classes, need to reform. http:// downloaded

november 2015.

Bureau of Academic Affairs and Educational Standards. The Ministry of Education

thailand. (2008). The Basic Education Core Curriculum A.D. 2008. http://www. downloaded 19 May 2015.

E. arnston, amy. (2007). Graphic Design Basics. Fifth edition. uSa: thomson


Hein, George E. (1998). Learning in the Museum. new york: routledge.

Hughes, Philip. (2010). Exhibition Design. united Kingdom: laurence King.

Kobayashi, Shigenobu. (1990). Color Image Scale. tokyo: Kodansha international.

locker, Pam. (2011). Basics Interior Design 2: Exhibition Design. Switzerland: AVA.

McKenna-cress, Polly and Kamien, Janet a. (2013). Creating Exhibition: Collaboration

in the Planning, Development, and Design of Innovative Experiences. new Jersey:

Wiley & Sons.

MGr online. (17 February 2016). 20 Best Education Systems in the World: Year 2015/16.

downloaded 20 March 2016.

Mooney, carol Garhart. (2013). Theories of Childhood: an introduction to Dewey,

Montessori, Erickson, Piaget, and Vygotsky. Second edition. uSa: redleaf Press.

Society for Experiential Graphic design (SEGd 2006). Eat and Be Eaten. https://segd.

org/content/eat-and-be-eaten downloaded 20 March 2015.

Sopontammarak, arphawan. (7 September 2015). Support to solve problems the new

learning of Thai children. downloaded 21 November


Article Metrics

Abstract view : 475 times
PDF - 313 times


  • There are currently no refbacks.

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.