BLENDER 3D UNTUK PENDIDIKAN ANIMASI

Mochamad Faizal Rochman

Abstract


Animation has become one of the pillars of the creative industries that have been set by the
government. Animation is a major industry in addition to requiring a lot of human resources also requires
greater availability of funds. The role of academia to create and educate human resources are necessary
to meet the demands of the growing animation industry. Constraints in advancing educational animated
classic one is the issue of availability of funds. Because the animation industry is an industry that requires
the availability of hardware and software are very expensive.
This paper aims to ensure that the use of Free Open Source Software (FOSS) Blender 3D is very
suitable to be applied in the world of education as an introduction to the study of three-dimensional
animation.

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DOI: https://doi.org/10.24821/dkv.v1i3.859

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