WACANA HIPERREALITAS DALAM FILM BERGENRE FANTASI

Arwin Purnama Jati

Abstract


Global culture and industrial society have been raise production and consumption habits. The
discourse is related to the role of media as a culture-mass product. Film with fantasy genre is part of
culture-mass product which has influenced the society significantly. Media is formed by narration and
visual signs which creates social habits pattern. Fantasy films as itself reconstruct the audience's mind,
accommodate idea and imagination oflife and its social relations.
As it is formed in mind of the audience, imagination represents the need of "new-world" realities
that is virtual means, which is produced as a consequence of digital revolution and technology product
that are both related to the necessity of production. In this case, there is continuity production of visual
signs, therefore treats to the rise of"hiperreality" by its product, that isfantasy:film as a discourse.


Keywords: Hyperreality, Film, Virtual, Fantasy


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DOI: https://doi.org/10.24821/dkv.v3i5.873

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