Facial Rigging untuk Karakter 3D Berbasis Facial Action Coding System (FACS)

Lailatul Husniah, Hardianto Wibowo, Eko Mulyanto Yuniarno

Abstract


Facial animation is one of the important components in making animated films. To make the characters come alive takes control that can control the movements that exist on the face. This can be done using the Facial Rigging, which is one of the early stages in creating facial animation. Where as a controller or controllers can use the facial movements made by the feature point number and the desired position. To get the number and position of facial feature points that correspond used blend shape approach with reference to the FACS.

 

Keywords: facial rigging, blend shapes, 3D characters, and FACS

 

Abstrak

Animasi wajah merupakan salah satu komponen penting dalam pembuatan film animasi. Untuk membuat karakter tersebut menjadi lebih hidup dibutuhkan kontrol yang dapat mengendalikan gerakan yang ada pada wajah. Hal tersebut dapat dilakukan menggunakan Facial Rigging yang merupakan salah satu tahap awal dalam menciptakan animasi wajah. Dimana sebagai pengontrol atau pengendali gerakan wajah dapat menggunakan titik fitur yang dibuat dengan jumlah dan posisi yang diinginkan. Untuk mendapatkan jumlah dan posisi titik fitur wajah yang sesuai digunakan pendekatan blendshape dengan mengacu pada FACS.

Kata Kunci : facial rigging, blend shapes, 3D characters, dan FACS


Full Text:

ABSTRAK FULL TEXT

References


Ekman, P & Friesen, W. The Facial Action Coding System: A Technique For The Measurement of Facial Movement. Consulting Psychologists Press, Inc., San Francisco, CA, 1978.

Hanrahan P., & Sturman D. Interactive Animation of Parametric Models. The Visual Computer 1:4, 1985.

Kalra, P, et al. "3d interactive free form deformations for facial expressions." Compugraphics, Siesembra, Portugal (1991).

Nendya, M.B., & Gunanto, S. G., “Animasi Ekspresi Wajah Pada Avatar Berbasis Feature Point Cluster”, Prosiding SENTIA 2014-Politeknik Negeri Malang,Volume 6~ISSN:2085-2347.

Nendya, M.B., Yuniaron, E.M & Gunanto, S.G. "Facial Rigging For 3d Character”. International Journal of Computer Graphics & Animation 4.3 (Jul 2014): 21-29.

Orvalho, V.C., Zacur, E, and Susin, A. "Transferring the rig and animations from a character to different face models." Computer Graphics Forum. Vol. 27. No. 8. Blackwell Publishing Ltd, 2008.

Osipa, J. Stop Staring: Facial Modeling and Animation Done Right. San Francisco: Sybex, 2003.

Parke, F I. "Computer generated animation of faces." Proceedings of the ACM annual conference-Volume 1. ACM, 1972.

Parke, F.I., & Waters, K. Computer facial animation. Vol. 289. Wellesley: AK Peters, 1996.

Villagrasa, S, & Sánchez, A.S. "Face! 3d facial animation system based on facs." (2009). http://hair-and-makeup-artist.com/facial-anatomy-proportions/




DOI: https://doi.org/10.24821/jags.v1i1.896

Article Metrics

Abstract view : 0 times
ABSTRAK - 0 times FULL TEXT - 0 times

Refbacks

  • There are currently no refbacks.




Copyright (c)



Journal of Animation and Games Studies (JAGS) - ISSN 2460-5662 (print) || 2502-499X (online)

Visitor Number  : View JAGS Stats