Penciptaan Serial “AKURA-POPO” Episode “SAMPAH” Dengan Teknik Animasi Komputer 2D
Abstract
Trash is actually not a new problem on the planet. However, the handling is still less effective in various places around the world. But at least how humans try to reduce the minimum amount of waste. It is the human hand that actually creates the waste itself.
The serial animation "Akura-Popo Trash episode" wears the human hand-character design as a picture of the amount of chaos perpetrated by them. 2D computer animation techniques are applied to add artistic value and provide media variations of messengers to the general public
Keywords: trash, 2D animation, environment
Abstrak
Sampah sebenarnya bukan masalah baru di planet ini. Akan tetapi penanganannya masih kurang efektif di berbagai tempat di seluruh penjuru dunia. Namun setidaknya bagaimana manusia berusaha mengurangi seminimal mungkin jumlah sampah. Ulah tangan manusialah yang sesungguhnya menciptakan sampah itu sendiri.
Animasi serial “Akura-Popo episode Sampah” memakai desain karakter tangan manusia sebagai gambaran banyaknya kekacauan yang dilakukan oleh mereka. Teknik animasi komputer 2D diterapkan untuk menambahkan nilai seni dan memberikan variasi media penyampai pesan kepada khalayak umum
Kata kunci: sampah, animasi 2D, lingkungan
References
Aditya, Wahyu. 2013. Sila Ke-6: Kreatif Sampai Mati. Yogyakarta: Bentang Pustaka.
Johnston, Ollie, dan Frank Thomas. 1995. The Illusions of Life Disney Animation. Italy: Disney Productions.
MADCOMS. 2012. Kreasi Animasi Kartun dengan Adobe Flash. Yogyakarta: ANDI.
MADCOMS. 2012. Seri Panduan Lengkap: Adobe Flash CS3 Professional. Editor Theresia Ari Prabawati. Yogyakarta: ANDI.
Prakosa, Gatot. 2010. Animasi: Pengetahuan Dasar Animasi Indonesia. Jakarta: Fakultas Film dan Televisi Institut Kesenian Jakarta.
DOI: https://doi.org/10.24821/jags.v3i1.1717
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Journal of Animation and Games Studies (JAGS) - ISSN 2460-5662 (print) || 2502-499X (online)